2017 年 137 巻 3 号 p. 495-501
We propose a full-body training system for the dance motion in the immersive virtual reality environment. Recently, although there are many studies about motion training with digital technologies, there are few studies with the virtual reality technique. Moreover, several traditional studies of a motion training with HMD are not considered about full-body motion angle and speed. Therefore, we develop a full-body motion training system of the position, angle, and speed of each joints in the immersive virtual reality environment with HMD and optical motion capture system. As a result of evaluation experiment, our proposal system achieved more a high degree of accuracy than a traditional method.
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