日本建築学会計画系論文集
Online ISSN : 1881-8161
Print ISSN : 1340-4210
ISSN-L : 1340-4210
創造プロセスからみる建築特性の記述手法の開発
- つくり手視点と使い手視点からの建築生産の俯瞰による各建築の創る方向性の峻別 -
吉田 敏石田 修一金多 隆
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ジャーナル フリー

2019 年 84 巻 756 号 p. 447-455

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 This paper makes a contribution to make clear characteristics of construction project, through the provision of a perspective from fundamental creation process, where principles of academic discussion.

 The elements of every aspect of architecture are complicated. There are many stakeholders involved in construction projects, such as clients, tenants, visitors, architects, structural designers and engineers, landscape architects, interior designers, electrical and mechanical engineers, and every role is intricate and complex. For example, an architect must understand (or even take on) the roles of the designer, engineer, coordinator, manager and negotiator, with the interfaces between each role being complex. Then, every project has different conditions, because each project has a different context, site, regulation and policy. At same time, it needs to be understood that the main function of each architecture type is completely different from others. To address this a generalized understanding of architecture design and associated processes is required, which may be applicable to other types of products and services.

 The fundamental design process that governs the development of products of all types is of course applicable to the disciplines of architecture and engineering. Principles of creation process apply to both complex products such as buildings and also mass-produced products such as automobiles or cameras.
 It is possible to understand that designers make some design-information to create all of products, and important to analyze these design-information to understand the characteristics of those products.
 By adopting a design-information view of industries, it is proposed that product structure may be a significant factor in determining the industrial sectors in which firms are more likely to exhibit competitive performance.
 The design-information view of industries considers a product as being design-information that is embodied in a particular medium or material. Products comprise physical components, functional elements and interfaces between interacting physical components. A productive resource is considered to be an information asset and the production process is regarded as a system of productive resources. Production or commercial manufacture is then considered as the repeated transfer of design-information from the production process to a material or medium.

 There is clearly a difference between mass produced products such as automobiles and large complex one-off projects relating to construction. However, the orientation that is based upon creation process can be seen in such complex product systems too, comparing for example a skyscraper and an automobile, with the design and coordination lead provided by architects for the former, and engineers for the later.
 This idea comes from the other academic fields originally, and can make clear the fundamental purpose of creation.

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