2013 年 133 巻 3 号 p. 540-543
Recently, 3D is being popular. 3D environment, especially, immersive virtual environment, which provides a large 3D screen or surrounds people by multiple large screens causes virtual (or simulator) sickness. Therefore, many researches have been done in this field, but the method is not standardized. The standardization is strongly required in this research filed. In this paper, novel researches about virtual or simulator sickness are introduced and their evaluation methods are analyzed and explicated. Finally, the standardization of the method for virtual sickness research is attempted. The guideline of the virtual sickness experiment is proposed based on this standardization results.
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