International Symposium on Affective Science and Engineering
Online ISSN : 2433-5428
ISASE2022
セッションID: PM-1A-2
会議情報

Affective Science
Pedagogy for Advanced Computer-Aided Fashion Design
– 2D Computer Pattern making and 3D Virtual Prototyping –
Sena ANSakiho KAIChiaki UJIHIRATakao FURUKAWA
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会議録・要旨集 フリー

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Although 2D computer pattern making and 3D virtual prototyping are skills regarded as essential for the next generation of fashion experts, a concrete educational method for 3D virtual prototyping has yet to be established because of its high technical hurdle. This paper sought to develop an effective and creative educational program by examining the learning challenges surrounding 2D computer pattern making and 3D virtual prototyping based on a quantitative analysis of questionnaire surveys. Results showed the importance of scientific factors underlying garment design, which consist of the mathematical aspects of garment geometry and physical aspects of materials. Educators aiming to construct effective and creative educational programs for fashion talents must emphasize scientific backgrounds in apparel design. The key factor in these educational programs that would nurture creative talents in the fashion industry and academics is an intuitive and experimental method for teaching scientific factors fundamental to apparel design.

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© 2022 Japan Society of Kansei Engineering
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