Needs of applying 3D CG technologies to television program have been increasing recently and its way of utilization has been diversified accordingly. "Science Eye - the Digital Picture Book of Space -" is one of the most frequently use 3D CG for its production. In this paper we have outlined our challenge and development of making graphics animation easily understood by viewer, generating 3D animation based on 2D image data for example, through the explanation of some real examples we did before.