ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
32.46
Session ID : ME2008-165
Conference information
An Efficient Method for Creating Character Animation with Level of Detail Technique
Yosuke FUJIIYoshinori DOBASHITsuyoshi YAMAMOTO
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Abstract

Deformation of 3D model in character animation is one of the important research fields in computer graphics. For the deformation of 3D models, a method using convergence calculation to generate desired shape is often employed. However, if shape is complex, convergence calculation would be very time-consuming. In general, it is genrally difficult to create rough and approximate control mesh that can realize the deformation efficiently with numerical stabilities. When a control mesh is too rough, the deformed shape would be very unnatural. When the control mesh was too fine, the computational cost increases. In this paper, we propose a fast and natural deformation method for creating character animation by changing control mesh by using the idea of level of detail technique.

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© 2008 The Institute of Image Information and Television Engineers
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