In this paper we introduce the work package process as a new part of the undergraduate course curriculum at the Department of Game Design, Uppsala University, Campus Gotland, Sweden. Firstly, the concept and design of the work-package will be explained, as the undergraduate work-package is different from the research work-package presented at this conference last year. Secondly, we will explain the particular work-package of Enchant.js, held for 1st year students as an example of the undergraduate work-package methodology. This will be exemplified by the resulting games produced during one day by first year students studying game-graphics and game programming. Lastly, we will explain our plans for future collaborative work-packages.