2009 Volume 19 Issue 1 Pages 87-99
In this study, “KEEP COOL,” which is a board game based on the theme of global warming, is investigated as a case study. Evaluations of gaming experience included the evaluations by players, and by facilitators as well, who have experienced the game beforehand. Evaluation of the game was divided in three processes: evaluation at the time of introduction, determination of introduction and preparation, and practice evaluation. Moreover, an exercise for an experienced game player to introduce the game under a different situation was prepared. The evaluation criteria and practice method for the experienced game player were examined to evaluate the subject of the study situation. Furthermore, the study argued about the case of the technique regarding evaluation of game experience during and after implementation of a game. As mentioned above, it was suggested that the meaning of a game and the point of evaluation are decided on the basis of the evaluation criterion of game experience of the facilitators.