2009 Volume 19 Issue 1 Pages 9-16
We developed “Saiban-in saiban game” for citizens to go through the deliberation process in Saibannin-Seido (Japanese mixed jury system) and to gather citizen’s lay theory. To examine the effects of the game, fifty undergraduate students participated in the simulation. The results of a written questionnaire after the gaming showed that they change their opinion about Saibannin-Seido and that they had an emotional feeling in the game. The analysis results in their communication showed that we could gather citizens’reasoning for guilty or not-guilty. These showed usefulness of the game, and it suggests availability for law-related education in each level.