Online ISSN : 2434-0472
Print ISSN : 1345-1499
Peer-Reviewed Paper
Parental Mediation of Children’s Game Use: Comparison between 2011 and 2017 Surveys
Yukiko HoriuchiSachi TajimaYumi MatsuoMizuha TeramotoZheng ShuMisako KuratsuKanae SuzukiAkiko ShibuyaAkira Sakamoto
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2018 Volume 28 Issue 1 Pages 24-32


In this research, we conducted a cross-sectional survey into parental mediation of children’s use of digital games. We compared surveys conducted in 2011 and 2017, and examined the changes depending on children’s ages and the time periods based on these results. The participants who were analyzed in this study were parents of children between three years of age and children who were in their third year of high school at the time of the survey. The data on mediation were gathered from 760 and 700 parents in the 2011 and 2017 survey, respectively. The results of the surveys showed that in terms of children’s age, mediation, other than “co-playing,” tended to decrease from middle school age, indicating that parents were changing their mediation styles to meet the developmental changes in their children. Furthermore, in terms of changes based on the time periods, in 2017 while there was an increase in the number of families who lacked an understanding of their children’s use of media, the frequency of some forms of mediation decreased in 2017 compared to the 2011 survey, implying reduced opportunities for guidance by the parents regarding the children’s use of media.

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© 2018 Japan Association of Simulation And Gaming
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