2018 Volume 28 Issue 1 Pages 33-42
Many recently released digital games are played online, for players can interact with others and develop interpersonal relationships. Parental mediation may be undertaken to protect children from risks. In this study, we investigated parents’ attitudes about online interaction triggered by digital game play and examined its characteristics. An online survey was conducted among 1,000 parents with children from three to 18 years old （high school seniors）. Parents’ attitudes toward online interaction triggered by playing games can be categorized into those concerning games in which a new online relationship can develop and those concerning games in which the relationships cannot. Cluster analysis shows a division into four groups: parents with a positive attitude toward all games, parents with a neutral attitude toward all games, parents with a negative attitude toward all games, and parents with a negative attitude to the first category and a positive attitude to the second. We examined the relationships between these groups of parents according to the gender and school stage of children, gender of the parents, their gaming experience, and their perception of the effects of gaming.