2015 Volume 35 Pages 157-166
We created a consumer education material for comprehensive learning in the area of housing habits and examined the effects of using this material. The material used in this research was the “diamond ranking game for housing selection,” which ranks nine different types of housing conditions. In this game, the players set out nine cards: eight cards are fixed and a ninth card is chosen by each player. By following instructions and participating in a group discussion, students were able to gain the ability to select housing and do life planning. The subjects were 421 female students from a university. The results showed “contract” did not regard as important in one-person’s household. We evaluated comprehensive learning in three areas: housing, dietary, and clothing habits, which were also used in previous studies.