Journal of Japan Academy of Consumer Education
Online ISSN : 2436-0929
Print ISSN : 1345-1855
Development of a Loot-Box Simulation Game as Lesson Material for Special Needs Students, and Proposing Lesson Objectives
Yosuke ArayaAkiko UenoMotohiro Hasegawa
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JOURNAL FREE ACCESS

2020 Volume 40 Pages 175-185

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Abstract

The purpose of this study was to develop a loot-box simulation game as lesson material for special needs students, and to propose lesson objectives . Before developing the simulation game, we conducted a survey and focus group interview to understand situations of consumer education at special needs high schools, and the challenges the teachers in charge were facing. Based on the results obtained, we designed specifications of the lesson material game and outsourced a company to create a loot-box simulation game that collects various kinds of fish with a pay-for-money system. As well, we implemented the game into class at a special needs high school in order to verify the utility of the game.

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© 2020 Japan Academy of Consumer Education
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