日本感性工学会論文誌
Online ISSN : 1884-5258
ISSN-L : 1884-0833

この記事には本公開記事があります。本公開記事を参照してください。
引用する場合も本公開記事を引用してください。

ボードゲームがもたらす効果の分析と一般化のための検討
柳町 真子布川 博士
著者情報
ジャーナル フリー 早期公開

論文ID: TJSKE-D-20-00046

この記事には本公開記事があります。
詳細
抄録

With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.

著者関連情報
© 2020 日本感性工学会
feedback
Top