Journal of the Japan Society for Precision Engineering
Online ISSN : 1882-675X
Print ISSN : 0912-0289
ISSN-L : 0912-0289
Paper
Physical Simulation Environment for Motion Computation in Fluid
—Deciding a Shape of da Vinci's Spiral Wing by Particle Swarm Optimization—
Ryosuke OOEIkuo SUZUKIMasahito YAMAMOTOMasashi FURUKAWA
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2012 Volume 78 Issue 4 Pages 348-353

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Abstract
This paper describes a method of computing motion in fluid and an experiment using it. Motion of an object is computed by a physical simulation environment. It is constructed of a physical engine, which processes computation of rigid body dynamics. Computation of fluid dynamics is additionally implemented to the environment so that motion in fluid is simulated faster than other computational methods. The environment read easily the three dimensional mesh data, which is commonly used by CAD systems, then computes and visualizes motion immediately. The experiment is optimizing shapes of Leonardo da Vinci's spiral wings. Parameters of the spiral wing are optimized by a particle swarm optimization (PSO) or a sequential search so that the wing flies higher under two conditions. PSO usually find better parameters than a sequential search and do about sixty times as faster as a sequential search. The environment computes virtual motion for twenty seconds in real time of one second. The shapes given by an optimization are difference each other according to the given conditions, and proper from viewpoint of fluid dynamics.
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© 2012 The Japan Society for Precision Engineering
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