精密工学会誌
Online ISSN : 1882-675X
Print ISSN : 0912-0289
ISSN-L : 0912-0289
論文
Voxel表現に基づく多軸制御加工切削シミュレーションの大規模並列処理手法
—グラフィックハードウェアのアーキテクチャを考慮した状態記述/干渉判定法—
土棚 善貴金子 順一堀尾 健一郎
著者情報
ジャーナル フリー

2013 年 79 巻 5 号 p. 467-472

詳細
抄録

This study proposes a new simulation method of workpiece shape with voxel representation for multi axis controlled machining process. Usually, voxel representation requires enormous number of computational complexity and computer memory to estimate accurate shape of machined workpiece. In this paper, a new simulation algorithm based on octree collision detection with multi level voxel representation is proposed. The proposed algorithm is designed to adapt an characteristic of GPU hardware architecture for parallel processing. In the proposed algorithm, as attribute of each voxel, block number of NC program from the moment when the voxel is machined with endmill is described in computer memory. Then, by referring the attributes, the voxeles locate near the cutting tool can be identified within a short time. By applying the proposed algorithm, the prototype simulation system is developed. The developed system can estimate shape of the workpiece in machining process within a several micro seconds at an arbitrary moments.

著者関連情報
© 2013 公益社団法人 精密工学会
前の記事
feedback
Top