Journal of the Operations Research Society of Japan
Online ISSN : 2188-8299
Print ISSN : 0453-4514
ISSN-L : 0453-4514
ATTRITION GAME MODELS WITH ASYMMETRIC INFORMATION ON A NETWORK
Ryusuke Hohzaki Keiich Sunaga
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2016 Volume 59 Issue 2 Pages 195-217

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Abstract
This paper deals with two-person zero-sum (TPZS) games in which two players conflict on a network through an attrition phenomenon. The problem has a variety of applications, but we model the problem as a TPZS game with some attrition between attackers and defenders. The attackers start from a starting node and reach a destination node, expecting to keep their initial members intact. The defenders deploy their forces on arcs to intercept the attackers. If the attackers encounter defenders deployed on an arc, the attackers incur casualties proportional to the number of the deployed defenders. We discuss four games where the attackers or the defenders obtain information of their opponent. The games are two-stage games with a common payoff of the number of surviving attackers. We formulate them into linear programming problems to derive their equilibrium points and evaluate the value of the information acquisitioned in the games.
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© 2016 The Operations Research Society of Japan
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