Machining exercise has been eliminated from mechanical engineering curriculums in universities for years. Instead of machining training, a variety of hands-on projects has been created mainly aiming at stimulating students′ creativity. Those projects are measured by two parameters ; (1) Creativeness of ideas, and (2) Skill training. Though the author′s group has created a variety of projects to maximize the two parameters in Nagoya University, it does not necessarily result in improving the exam scores in a lecture “materials processing” . A hands-on exercise directly related to the lecture contents has been newly developed and proved the increase in exam scores. Exercises to compensate the lack in real experiences among students are emerging demands for the better understanding of the lecture.