2017 年 34 巻 1 号 p. 32-43
The playing drum requires rhythmic senses and physical technics. It is difficult for novice drummers to determine their practice result. We developed drum training system to solve this problem. This system captures drumming motion of a user using Kinect, and compares the user’s motion and instructional motion. This system supports the users to determine their practice result objectively in self-learning without a teacher. In this paper, we describe our approach, the system implementation and a discussion of our system in the practical uses.