The Proceedings of OPTIS
Online ISSN : 2424-3019
2004.6
Session ID : 122
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Motion Design of Computer Graphics Using Optimization Technique
Katsuyuki SUZUKIJun Kubota
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
The initial condition setting problem of physics base CG animation is considered as inverse problem and formulated as the minimization problem of error which is the difference of target and final stage. The response surface method based on the moving least square approximation is proposed, which enables the approximation of complicated non-smooth responses, and the efficient placement procedure of trial points is proposed. Several examples with several design variables and rigid body simulation with bouncing are shown.
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© 2004 The Japan Society of Mechanical Engineers
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