Journal of the Society of Project Management
Online ISSN : 2433-3069
Print ISSN : 1345-031X
Project Management Education in University(<Special Issue>Project Management Education)
Taichi NakamuraHiroshi MaruyamaYuki Tachikawa
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2013 Volume 15 Issue 2 Pages 3-8

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Abstract
Information industry has been requiring universities to the cultivates capable human resources with designing and developing ability that will enable them to build software after analyzing and modeling the customers' needs, and with the adaptability and management ability to handle their role as a team member in a range of difficult situations. Since 2004 in Tokyo University of Technology, role-play training which can raise the level of acquired knowledge to the practical level has been carried out in lecture course of project management. In order to quantitatively know the project management skills obtained through the role-play training, the behavioral track records of each learner should be gathered during role-play. In order for a learner who has no practical experience for managing a project can arrive at correct solution through the correct orderly manner, when necessary appropriate advice or a hint should be required. We have developed the on-line role-play training environment which implements the software agent which monitors a behavior of each learner, when necessary provides an appropriate advice or a hint to learners. In addition we have developed rubrics to quantitatively measure the acquired skill levels. This paper describes an approach for project management education using role-play training over nine years from 2004 to 2012 and have a view project management education in the future.
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© 2013 The Society of Project Management
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