日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
バーチャルリアリティスノーボードにおけるVR酔いに関する考察
假屋 明弘和田 隆広塚本 一義
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ジャーナル フリー

2006 年 11 巻 2 号 p. 331-338

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The cause of VR sickness by virtual reality systems with a dynamic movement such as sports are investigated. In this paper, we deal with the VR sickness by a virtual reality snowboard system as an example. Empirically, the players of the system do not cause discomfort but audiences sometimes feel discomfort. On the other hands, visual images are dynamically changed in such systems. Thus, we investigate the cause of the VR sickness by the VR snowboard system based on play patterns of active and passive conditions with or without head motions. From the experimental results, we suggest that head motion are indispensable since the VOR are required to generate fast eye movement in order to capture the motion changes by eyeball and the phase plays an important role to prevent VR sickness.
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© 2006 特定非営利活動法人 日本バーチャルリアリティ学会
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