Previous researches on shared virtual worlds mainly focused on how to share information among users, such as avatars, shared objects, and their behaviors. In our experiments with the Personal Agent-oriented Virtual Society "PAW^2" we found that providing unshared information among users is useful for users and world developers to realize and manage shared virtual worlds. In this paper, we present how we have introduced unshared information in PAW^2, the collection of user experience data based on usage of unshared information, the evaluation of collected data, and then discuss the issues we have found and future research about the possibility of "unshared" shared virtual worlds.