Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
A Study of Effect of Vergence-based AR X-ray Vision(<Special issue>VR Psychology VI)
Yuki KitajimaSei IkedaKosuke Sato
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2016 Volume 21 Issue 1 Pages 81-84

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Abstract

The ideal AR x-ray vision should enable users to clearly observe and grasp not only occludees, but also occluders. In this paper, we report a first evidence for the validity of a vergence-based selective rendering both occludee and occluder layers with dynamic opacity in AR x-ray vision. Using the gaze depth as a trigger to select the layers has an essential advantage over using other gestures or voice commands in the sense of avoiding collision between user's intentional selection and unintentional actions. Experiments with a visual paired-comparison task shows that the proposed method has achieved a 20% higher success rate, and reduced 30% of the average task completion time than a non-selective method using a constant and half transparency. The results prove the feasibility of vergence-based AR x-ray vision.

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© 2016 THE VIRTUAL REALITY SOCIETY OF JAPAN
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