2019 年 24 巻 2 号 p. 177-185
This paper elucidates the method used for creating a media system that expresses the worship culture of shrines in terms of aspects such as divine messengers, enshrined deities, and manners with an emphasis on approachability for users from multiple generations and their affinity with the actual shrine grounds. To achieve this goal, we created an experience-based media system using video projection that incorporates a fusion of Japanese elements such as traditional Japanese paper and picture scrolls with the physical movements and object recognition. After setting it up within the actual shrine grounds, we have visitors and shrine staff members experience it for themselves and then consider the system’s acceptability and effectiveness.