2023 年 28 巻 1 号 p. 19-26
Cybersickness induced in virtual experience is an on-going problem that obstructs the greater spread of VR products. In this research, we propose a new method using blinking to mitigate cybersickness during viewpoint rotation. In the experiments assuming a shooting game and walking through a corridor in VR space, it was found that the proposed method was superior to the existing methods during walk-thorough in terms of reduction of cybersickness, presence, and performance.