Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
An Electronically Enhanced Board Game with a Multiple Input Device
Fusako KusunokiMasanori SugimotoHiromichi Hashizume
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2002 Volume 7 Issue 4 Pages 487-494

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Abstract

In this paper, several electronically enhanced board games are described. The motivation of our work conies from a traditional board game, which a group of players enjoy in a face-to-face situation by manipulating pieces on a physical board. With E^2board (Electronically Enhanced Board), that has been devised by the authors, a physical board and a virtual world created by a computer are linked together, and therefore a game itself will be more exciting and immersive. In order to construct inboard, a function of quickly recognizing massive objects which are different from each other is necessary. We use the RFID technology and devise a new method for parallel processing of data transmission. By using E^2board, we have so far developed several applications: not only games but also systems for supporting collaborative work and learning. In this paper, systems called BoardHockey, CatchTheButtefly, BoardFighter, and Symphony-Q are shown.

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© 2002 THE VIRTUAL REALITY SOCIETY OF JAPAN
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