2003 Volume 8 Issue 1 Pages 27-35
In this paper, we present 3D shape reconstruction system using multiple cameras and network transmission system for real-time use, easy construction and network familiarity. Our system is based on Shape from Silhouette method. In this case, there is a problem how to choose a camera image for each polygon's texture. So we develop a new method of camera choice algorithm using polygon's normal vector and center position of the target object. And to use under not only local but also network environment, we develop a network transmission system to save network bandwidth. We also present camera setting problem of Shape from Silhouette method. We discuss it from accuracy of reconstructed shape and texture mapping.