テレビジョン学会技術報告
Online ISSN : 2433-0914
Print ISSN : 0386-4227
立体視眼鏡による奥行き知覚の特性とそのモデル
緒方 誠人村田 浩之宮南 雅也森本 一成黒川 隆夫
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研究報告書・技術報告書 フリー

1996 年 20 巻 31 号 p. 97-104

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Perceived depth from subjects' position of actual or virtual objects presented in a virtual or a real space was measured. The objects presented were chosen from abstract forms, such as a sphere and a rectangle, and well-known concrete goods, such as a tennis ball and a postcard. The virtual objects were modeled and displayed on a CRT screen so that the subjects could view them as 3D objects through a liquid-crystal-shuttered glasses. Fifteen subjects expressed the perceived distance to objects verbally and seven responded by indicating the object position with their index finger. Every actual object was perceived to exist at a distance proportional to real one, but it was always underestimated. Nearer virtual objects were felt more distant than actual and farther ones were felt nearer than actual. These characteristics were explained by a two-channel model with the accommodation sensory channel and the convergence sensory channel under hypothesis that if the values obtained from the two channels differ, depth perception is compensated using the both values.

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© 1996 一般社団法人映像情報メディア学会
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