Co-host: The Institute of Image Electronics Engineers of Japan, The Institute of Image Information and Television Engineers
This work is a cloth simulation created using OpenGL (Open Graphics Library). Although cloth is very familiar in daily life, it is very difficult to express it with reality by CG. We investigated how to express the motion and appearance like a genuine article. We paid attention especially to appearance and texture, and expressed delicate differences among various cloths by changing surface, lighting condition, thickness of cloth etc.