Co-host: The Institute of Image Electronics Engineers of Japan, The Institute of Image Information and Television Engineers
The main target of the current landscape simulation is to display some artificial or natural objects. For almost cases, even if human begins appear, they do not move or are moving just according to some fixed scenarios. Therefore, this paper proposes a method to generate a variety of human behaviors. This human behavior model is created based on psychology. In the model, some characteristics are specified to each human. Finally, the proposed method is applied to 20 students who belong to 3D virtual campus. As a result, a variety of human behaviors has been created according to individual characters.