Co-host: The Institute of Image Electronics Engineers of Japan, The Institute of Image Information and Television Engineers
A lot of problems occur when rigging for character animation. The constructed rig is different according to bodily features of the character model or necessary motion. It is necessary to examine suitable rig for the character. However, because the information is not enough to solve the problems that occur when rigging, it is a very difficult process for beginner. We propose the rigging techniques for some problems occur when rigging.