Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Session ID : 10-06-02
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Date: March 11, 2011 Location: Tokyo Denki University
A Computational Mogul Model for Graphics Application
*Hiroyuki FUKAYAMikio SHINYAMichio SHIRAISHI
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CONFERENCE PROCEEDINGS RESTRICTED ACCESS

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Abstract

Because of complicated shapes of moguls, it is difficult to create their realistic models by hand. This paper describes a simple simulation method that generates realistic mogul shapes. In the real world, many skiers follow similar ski traces and snow on the traces are repeatedly ground down, transported out, and slip down the slope. This results in moguls. We simplified this process and proposed a procedural method that synthesizes moguls on a slope. Experiments showed that the method could generate complex mogul geometries that are hard to manually model.

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© 2011 by The Institute of Image Electronics Engineers of Japan
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