Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 269th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 13-04-08
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Reports of the 269th Technical Conference of the Institute of Image Electronics Engineers of Japan
Garment simulationusinga physics engine
*Miki NAKASHIMAYoshiki MIZUKAMIKatsumi TADAMURA
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Abstract

The online market expands by the popularization of the Internet year by year. The products include many variations, and garments comprise a large percentage among them. In comparison with the purchase at the store, the advantage of the online purchase is that customers can choose a favorite one from a wider range of garments. However, the problems are that they cannot get an impression in wearing the garment because it is not possible to try it on before purchasing and that they cannot confirm the coordinates with their own garments. This study focuses on the second problem and proposes a virtual fitting system in which photo images are efficiently translated to the garment model and a physics engine, PhysX, is employed for realistically rendering the garment coordinates.

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© 2014 by The Institute of Image Electronics Engineers of Japan
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