Host: The Institute of Image Electronics Engineers of Japan
Co-host: The Institute of Image Information and Television Engineers, The Society for Art & Science, The Computer Graphic Arts Society (CG-ARTS)
Name : Reports of the 281st Technical Conference of the Institute of Image Electronics Engineers of Japan
Number : 281
Location : [in Japanese]
Date : March 14, 2017 -
Controlling a behavior of Non-Player-Character (NPC) which appears in digital game has several tasks. In this research, by focus on ``communication" ``emotion" and ``mechanism of cooperation", we constructed ``NPC's decision-making model" which decides behavior based on the character assumed by the game designer. We constructed the model inspired by Hume's moral sentiment. We created a test case to confirm behavior, for 3D battle game, and confirmed the result. As a result, NPC's decision was made normally and no deadlock was confirmed. As future tasks, it needs to add test cases and add intuitively operable interfaces for game designers.