International Journal of Asia Digital Art and Design
Online ISSN : 1738-8074
22 巻, 1 号
選択された号の論文の5件中1~5を表示しています
  • Park Seungho, Lee Yoojin, Kiyoshi Tomimatsu
    2018 年 22 巻 1 号 p. 1-13
    発行日: 2018年
    公開日: 2018/10/12
    ジャーナル オープンアクセス
    This study was conducted with the aim of redesigning the interface for smart TV. TV has been a monopolist for a long time as a video distribution platform. However, the content market is rapidly changing due to the development of digital technology and the emergence of personalized smart media. As a result, people are starting to use various platforms to watch videos, and TV is also trying to create a new paradigm of smart TV by applying various digital technologies. Especially, it is necessary to develop an interface to make TVs with a wide user base easy and comfortable to use. For this purpose, we conducted a theoretical study on TV and examined the changes of contents market and TV in chronological order, and we defined the concept of smart TV. After analyzing the content structure and interface characteristics of 15 cases introduced to the domestic and overseas markets. At this time, the study on the remote controller is also carried out to consider the operation. In addition, through analyzing the papers related to the user segment, we extracted the five factors influencing the segmentation of the TV user and derived six segments based on the extracted factors. We analyzed the needs of actual TV users by observing them, analyzing tasks, and interviewing them. Based on the results of the analysis, we derived a new type of interface mapped to the 4-way button and created a prototype for to test how it works. Even though there is a regret that it was carried out for domestic users, but it is meaningful that the user-centered interface design has been derived.
  • Rizaldi Mohammad
    2018 年 22 巻 1 号 p. 14-19
    発行日: 2018年
    公開日: 2018/10/12
    ジャーナル オープンアクセス
    This paper extends the previous paper written by author for ADADA International Conference 2017 to introducing 2:3:5 ratio as a finding in order to seek a simplified approach from 1:1.618 golden ratio knowns as the golden section. The 2:3:5 rasio used to identify the visual of nature propotion and composition in two dimentional picture, the ratio then used to find its property to be indentified further in user interface composition design of a website and android mobile application that presumed to be designed by using the golden section. This research purpose is to find the 2:3:5 ratio’s properties and consistancies through visual identification for its future implementation in website and mobile user interface design as composition technique in order to please the eyes the way golden section naturally does with simpler steps.
  • Christine Lukmanto
    2018 年 22 巻 1 号 p. 20-25
    発行日: 2018年
    公開日: 2018/10/12
    ジャーナル オープンアクセス
    The research discussion is on how to create a documentary animation with a 3D character form and 2D environment form in a short hybrid animated film with titled Broken Faith. In this animation project “Broken Faith”, the filmmaker re-creates the emotional experience of being haunted by the fear of losing sight. In Broken Faith, it set out to challenge the usual animation process by working in a hybrid style that utilized 2D backgrounds with 3D characters. A hybrid concept is chosen as visual style in order to represent the feeling of the toughness of the world through art lines and the stiffness of the character of a low polygon modeling. This concept benefits the filmmaker to minimize the production time and to optimize the visual that suited to the concept. The aim at this immersive film is to create an experience that allows the audience to engage in the world of limited sight.
  • Alinjaya Mega, Yusup Martyastiadi, Prayogo Matheus
    2018 年 22 巻 1 号 p. 26-31
    発行日: 2018年
    公開日: 2018/10/12
    ジャーナル オープンアクセス
    Animated film “Cio Tao” highlights the topic of Cio Tao ceremony; a maturity ceremony before marriage in Tionghoa Peranakan (Indonesian Chinese) ethnicity. The practice of this ceremony is getting more and more forgotten because people don’t know the moral meanings in every rituals of the ceremony. Those meanings are implied in the Tionghoa's (Chinese) properties used in the marriage ceremony. This paper interprets the decoration motifs and then implements the adaptation concept into the property design in the animated film “Cio Tao”. This paper uses qualitative method research to explain the relationship between the motifs’ meanings and shapes with the properties used. The design methodology was used to create this animated film. There are some modifications from cultural Tionghoa's visual pattern for designing property of the animated film. The visual adaptation of this study uses literature, existing visual pattern, and the Tionghoa's (Chinese) marriage ceremony properties observation as data for motif decoration conceptualization.
  • Stevina Diva, Dominika Anggraeni
    2018 年 22 巻 1 号 p. 32-37
    発行日: 2018年
    公開日: 2018/10/12
    ジャーナル オープンアクセス
    Every animation media has their own uniqueness in terms of physical features in character designs. In stop motion animation, every character was produced by hand, resulting in some limitations in character creations that creates a unique physical features that differs them to digital animation. On the other hand, the animation process in stop motion animation takes a lot of time because every movement has to be captured frame by frame. This paper aims to explain the process of designing characters for digital animation with stop motion animation as the visual approach, so that the designed 3D digital characters will have a unique physical features like characters in puppet animations, but the production time can be cut down for efficiency because the process was done digitally. The output of the design will hopefully ease the character model and rig process in the next step.
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