International Journal of Asia Digital Art and Design
Online ISSN : 1738-8074
23 巻, 2 号
選択された号の論文の5件中1~5を表示しています
  • Hikari UMENO, Daewoong KIM, Toshiko RAWANCHAIKUL
    2019 年 23 巻 2 号 p. 1-8
    発行日: 2019年
    公開日: 2019/07/23
    ジャーナル オープンアクセス
    In recent years, visitors of art museums are decreasing in Japan. According to an online survey from Research Bank, a recurrent thought among visitors is: “If the museum exhibit is famous or they are showing works that I like, I will go see it. But I don’t have prior knowledge about art”. In this study, we developed a support tool for effective and enjoyable art appreciation without having prior knowledge about art. First, we studied methods of art appreciation and categorized it into two types of appreciation – interactive type and knowledge type. Second, we created a prototype using both methods to be used in tablet computers. Third, we tested the prototype in a demonstration experiment. The experiment was conducted in the Fukuoka Asian Art Museum for a week. In the experiment, we found two issues: one, that the interesting aspects of the exhibition were different for each visitor, and two, that visitors can’t concentrate on a single art piece for a long time. To solve these issues, we are planning to develop a new iteration based on the previous prototype. We are considering creating a smartphone application, and continue our testing at the Kurume City Art Museum.
  • RYUTA MOTEGI, KAZUKI SATO, YOSHIHISA KANEMATSU , NAOYA TSURUTA , KOJI ...
    2019 年 23 巻 2 号 p. 9-15
    発行日: 2019年
    公開日: 2019/07/23
    ジャーナル オープンアクセス
    Super deformed (SD) character is a style where characters have oversized heads and short limbs. The demand for SD character is increasing as icons or stickers on communication tools have become popular. In this paper, we propose a system to support producing a draft for SD characters. We collected illustrations of existing SD characters and classified them by shape and pose. The user can generate 3D super deformed model by choosing and adjusting body parts and pose using our system.
  • Yuki Morimoto, Atsuko Makita, Takuya Semba, Tokiichiro Takahashi
    2019 年 23 巻 2 号 p. 16-21
    発行日: 2019年
    公開日: 2019/07/23
    ジャーナル オープンアクセス
    We generated 2.5D animation from raster images, skeletal animation data, and other data formats. The input image of a character is divided into several parts with arbitrarily assigned joint positions. The joint positions in the motion data and additional points are then applied as the control points of rigid deformation, generating a character animation. Geometric interpolation is replaced by switching of the cell animation images. In experimental evaluations, our animation results were successfully generated without interpolation techniques, a large number of input images, and high editing costs for interpolation. We also introduced a transformation content using the method, and confirmed the entertainment value of the contents.
  • Won-Ung Jeong, Se-Hwa Kim
    2019 年 23 巻 2 号 p. 22-27
    発行日: 2019年
    公開日: 2019/07/26
    ジャーナル オープンアクセス
    This study explains the development process of the author’s work in which the harmony of music is literally narrated and visually presented. This work transforms the emotions formed through the harmony of music into the performance of kinetic artworks with shapes, colors, motions and depths. Through the performance of the kinetic artwork, the audience can form emotional experience based on synesthesia. To implement this idea, I produced ‘kinetic lighting for music visualization’ by linking DMX512 protocols through Openframeworks.
  • Rizaldi Mohammad
    2019 年 23 巻 2 号 p. 28-34
    発行日: 2019年
    公開日: 2019/10/17
    ジャーナル 認証あり
    2:3:5 ratio as a visual composition technique is introduced by author in previous ADADA International Conference 2017 in Gwangju City of South Korea Korea. The ratioratio’s is simplify complex 1:1.618 golden ratio composition knowns as the golden section to simple form of compositioncomposition. This paper follows up the previous exploration in order to dee pen the exploration phase of 2:3:5 ratio as visual composition technique. The first step in developing p hase is experimenting the ratio to find basic grid grids structure that can be used in any graphic design layout and digital interfaces. The experiment are conducted using the ratio pattern behavior from the previous research to lock some ratios attribut attributes and behavior for standardized output and find possible example from it. The purpose of this research is to giv e recommendation on how to make si mple basic structure grids for graphic design layout using 2:3:5 ratio ratio. The possible outcomes of this experiment should be reflecting basic structure grids that commonly used in layout and page compositing design and also presenting another grids possibilities from the ratio ratio’s. This basic composition grids from the ratio ratio’s are also identified in design layout and user interface using selected sample of mobile application UI design and editorial page design design.
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