International Journal of Asia Digital Art and Design
Online ISSN : 2189-7441
Volume 28, Issue 4
Displaying 1-6 of 6 articles from this issue
  • Jirarit Jirasukprasert, Akio Kimura, Satoshi Mikami, Takamitsu Tanaka
    2024Volume 28Issue 4 Pages 53-62
    Published: 2024
    Released on J-STAGE: October 18, 2024
    JOURNAL OPEN ACCESS
    Delivering effective notifications during disasters is important for individuals residing in disaster-affected areas. This study aims to refine the visual communication within disaster notification messages by scrutinizing icon utilization. One hundred participants engaged in the evaluation of simulated disaster alert messages on smartphones featuring various icon implementations, with a focus on discernibility, comprehensibility, and heightened alertness. After the experimental phase, interviews were conducted to facilitate a nuanced analysis and comprehension of the respondents' rationales. Beyond examining distinct icon types, the data collected for analysis encompassed icon design elements such as shape and color, as well as icon placement within the message. The findings underscore the efficacy of employing situational symbol icons to effectively convey disaster scenarios, particularly by integrating commonplace warning colors, such as yellow and black, into an upright triangular shape to enhance alertness and utilizing red to denote the severity of the situation. Furthermore, through the application of repeated measures analysis of variance (ANOVA), factors such as age and gender were found to significantly influence the recipients' perceptions of certain icon implementations. Specifically, the observed trend indicated that older demographic cohorts demonstrate enhanced comprehension of emoji symbols, and gender disparities were manifested in the interpretation of action icons, with females exhibiting a greater inclination towards perception than males. These insights provide invaluable guidance for optimizing notification messages on smartphones, thereby facilitating more efficient disaster communication
    Download PDF (2478K)
  • Naranchimeg Usukhbayar, Akio Kimura, Peng Jiang, Takamitsu Tanaka
    2024Volume 28Issue 4 Pages 63-72
    Published: 2024
    Released on J-STAGE: December 31, 2024
    JOURNAL OPEN ACCESS
    This study aimed to analyze and compare the spatial qualities of traditional Mongolian ger, and dome structures based on general people and generations. Ninety-five Mongolian participants from three different generational cohorts - Generation Z (18-26 years old), Generation Y (27-44 years old), and Generation X (45-59 years old) - were presented with 360-degree video scenarios featuring six round room layouts. They were then tasked with evaluating and comparing the spatial comfort of each scenario. The scenarios were categorized into three groups of furniture layouts: empty, traditional, and modern spaces. The evaluation included closed questions on a 4-point Likert-type scale and open-ended questions about users’ perceptions of ger and dome designs. The comfort factors of the ger and dome structures, including space, daylight, and comfort, were compared using a paired-sample t-test. The study revealed that round structures were significantly affected by daylight, which impacted the space and comfort of the rooms. As a result, the participants belonging to Generation Y displayed a significant preference for dome-shaped structures across all layouts. Additionally, the responses highlighted the potential benefits of incorporating windows into round structural designs to enhance their spatial dimensions and interior layouts. Furthermore, the open-ended questionnaire responses suggested that the tool-free assembly method used in ger structures could be a sustainable approach for dome structures. This study highlights the importance of daylight in the design of round structures.
    Download PDF (6517K)
  • Ryuichi Ono, Tetsuaki Baba
    2024Volume 28Issue 4 Pages 73-79
    Published: 2024
    Released on J-STAGE: January 18, 2025
    JOURNAL OPEN ACCESS
    Bokeh, an imaging technique known for its intentional focus shift, is widely used in photography and videography to direct viewers’ attention. While effective in two-dimensional mediums like photos and displays, adapting bokeh to three-dimensional real-space formats, such as sculptures and dioramas, presents unique challenges. This study explores the development and application of a pseudo-bokeh effects method for real-space environments, aiming to replicate the blur and depth effects typically observed in two-dimensional bokeh. This paper details experiments assessing the effectiveness of the proposed device in generating a bokeh effect in real space. The results indicate a correlation between the measured bokeh values and users’ subjective evaluations, and demonstrate that the bokeh effect remains consistent across different waveforms.
    Download PDF (6571K)
  • Kunio Kondo, Hiroyuki Nagayoshi, Makoto Nagata, Junichi Kanebako
    2024Volume 28Issue 4 Pages 80-86
    Published: 2024
    Released on J-STAGE: January 28, 2025
    JOURNAL OPEN ACCESS
    For students in artistic disciplines, mastering computer-based image-generation techniques have become common. For this situation, it has become urgent for art students to acquire logical thinking and knowledge in CG production through programming. This paper discusses introductory CG education aimed at learning CG algorithms using ChatGPT. Two methods of using ChatGPT in exercises are explained to achieve this aim, and student works created based on these methods are introduced. The survey results related to this class are explained, along with a summary of their analysis and discussion. These results demonstrate the three practical aspects of this lecture and exercise. (1) Enhance interest in image generation. (2) Effectiveness for describing algorithms in Japanese. (3) CG artwork creation due to its enhancement of logical thinking.
    Download PDF (1437K)
  • Zhao Qi, Sahari Faridah
    2024Volume 28Issue 4 Pages 87-96
    Published: 2024
    Released on J-STAGE: March 20, 2025
    JOURNAL OPEN ACCESS
    This paper aims to explore the meaning of the cultural object in the Tang Dynasty Floral Medallion motifs and extract their cultural features, then evolve their cultural features by using shape grammar, and color the motifs by adjusting the traditional colors to derive the innovative motifs. Finally, in order to verify the feasibility and validity of the methodology of this paper, 10 experts and designers in China were invited to evaluate the innovative motifs using the evaluation method of Kansei engineering. The results showed that 6 innovative motifs with different characteristics were obtained by applying the shape grammar to evolve the cultural features in the Tang Dynasty Floral Medallion motifs from different periods. By analysing the evaluation scores of the new motifs, it can be seen that each motif gives people a different feeling, and the motifs that dominate in the selection have originality, creativity, and neatness, which are very suitable for Cultural and Creative products. In addition, this study will provide an interface for designers to study the innovative design of traditional motifs and the transformation of cultural features into design elements during the design process.
    Download PDF (30560K)
  • Yuito Kobayashi, Kai Lenz, Tomoya Ito, Yuriko Takeshima, Tsukasa Kikuc ...
    2024Volume 28Issue 4 Pages 97-107
    Published: 2024
    Released on J-STAGE: March 20, 2025
    JOURNAL OPEN ACCESS
    Dry ice, widely used in education, industry, and imaging, produces a dramatic fog when immersed in liquids like water. Despite often being showcased in videos emphasizing significant fog, the intricate sequence of events—from immersion to sublimation, bubble ascent, and fog overflow—remains largely unexplored in computer graphics. Authentically replicating this process in 3DCG poses a challenge due to unclear production methods. Our study introduces a visual simulation method for dry ice sublimation, using flames from a combustion simulation and a fog simulation considering divergence and temperature fields. The underwater representation involves a flame simulation of falling dry ice combustion, creating a rising sphere smoothed with polygons to simulate a water bubble. Using the APIC method, our simulation incorporates collisions between the vessel, dry ice, and bubbles, illustrating dry ice sublimation in water. To simulate fog, we initially create a point cloud of fog sources based on bubbles emerging from the water surface, converted to volume data. Subsequently, a lattice method simulation generates dry ice fog within the vessel. For the velocity field, the buoyancy equation proposed in this paper, which considers initial velocity, is employed. Fog dissipation is controlled by adjusting density based on saturated water vapor content. This method allows realistic and efficient reproduction of dry ice sublimation in water and fog overflow from a vessel by adjusting parameters, expanding expressive possibilities beyond conventional downward fog flow from a spatial source.
    Download PDF (1961K)
feedback
Top