International Journal of Asia Digital Art and Design
Online ISSN : 2189-7441
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  • Intan R. Mutiaz, Anna J. Fatihah
    2026Volume 30Issue 1 Pages 1-12
    Published: 2026
    Released on J-STAGE: February 11, 2026
    JOURNAL OPEN ACCESS
    It examines how playing a VR 3D assembly game affects a child’s problem-solving skills, spatial awareness and memory. Participants explored a VR puzzle game in which they assembled three-dimensional things and we did a study with these items on elementary students. Cognitive skills were checked first and then assessed again after participating in the multisession VR study by using standard problem-solving, spatial skills and memory tests. Results from statistical analysis revealed that children’s scores on the post-test were significantly higher than their scores on the pre-test for all three areas (p< .001). In particular, spatial ability and problem-solving advanced a lot and remembering things became simpler for the participants. It seems from the study that playing 3D assembly games can strengthen students’ important cognitive skills. In light of existing research, we highlight that virtual reality gives children engaging experiences that help with their learning. The benefits of VR training for cognitive skills are shown in the study, yet we should note that the sample and assessment were small and short-term. More studies should examine the results of VR over extended periods of time and see how VR fares compared to other types of treatments. The study helps show that VR educational games assist in developing thinking skills in children.
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