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Minoru Yokoyama, Keiko Oda, Sunao Nakano
2015 Volume 20 Issue 1 Pages
1_2-1_7
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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This book is full of imaginative ways of examining the creative mind, in relation to Design practice, using the body's five senses as a starting point. This book is for anyone; it is easy to understand and allows the creative mind to be led by the expressiveness of form. We seek to nurture a design thinking that will lead to innovative problem solving in many kinds of situations. This book would plays a key role as a tool to spread this way of appreciating the 'essence' of design. 12 exercises such as "Auditory Imagination Space", in which, by listening to only the sound, they imagine the situation, or the image, are made to stimulate the senses, and nurture the creative mind. They are a way of mobilizing one's five senses into action.
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Isami Amemiya
2015 Volume 20 Issue 1 Pages
1_8-1_11
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
This work is a shade for lighting fixture by assembling several polypropylene rectangular parts, which is currently patent-pending as of November 2014.
This patent will enable to assemble seven different shapes for lamp shade using only two part design. In addition, after disassembling, the parts are reusable for another shape. Second feature of the patent is its good cost performance. The part design leaves little offcuts and the parts can be stored as sheet, so that it is easy for stock management and requires small space for storage. Thirdly, it is unique for its simplicity of assembling. The person at the entry level can assemble as soon as ten minutes. All the seven shapes are assembled by attaching the rectangular parts into round shape, and pulling the rounded parts to the center from inner side using supplemental part.
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Nobuhiro Teshima
2015 Volume 20 Issue 1 Pages
1_12-1_15
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
The author is studying functional furniture developed by applying the link mechanism. A simple link mechanism example is a pipe folding chair, which uses a single link mechanism. More complicated folding can easily be developed by applying multiple link mechanisms that enable a variety of compact furniture to be built. This concept leads to the conclusion that a comfortable living environment can be created even in extremely confined spaces. Although this conclusion is based on a very practical application, the unusual opening and closing movements created by the link mechanism is also expressed visually here as a "dramatic effect."
(The manuscript was improved by Dr. Daniel J. Sheehy of Aquabio, Inc., Massachusetts, USA)
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Takashi Hatta, Hiromichi Hara, Satoshi Tahara, Kenichi Suzuki
2015 Volume 20 Issue 1 Pages
1_16-1_19
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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As the technology of plant factory has been developed, it became possible to introduce agricultural elements into our lives, and plant factories have been increasingly installed in various facilities as well. However, most of these cases are just a compact plant factories. Therefore, we aimed to make them familiar and enrich the dining experience in restaurant, by design development. We have introduced our new product to an actual restaurant for experimental use and it was confirmed that this product has potential to produce delicious greens for special dishes.
We also made a comprehensive proposal that associated with cultivation method, business model and distribution system because it isn't possible to materialize our design development only by this product.
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Toward a Bridge between People and Town Using ICT
Ritsuko Izuhara, Yutaro Maeda, Asahi Fujii
2015 Volume 20 Issue 1 Pages
1_20-1_23
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
Hokuriku Shinkansen Line begin to operate from spring 2015. Thus City of Kanazawa promotes the activation of creating new night spots to avoid one-day trip. As part of this promotion activity, we held the Projection Mapping event at Tsuzumimon in Kanazawa Station on 12th-13th October 2013. Tsuzumimon is symbolic construction of traditional culture of Kanazawa. We aim to create the projection representing the new image of Kanazawa on the traditional culture through leading technology. Our event consists of two kinds of Projection Mapping, which is the appreciative Projection Mapping to represent a brand new image of Kanazawa and the participatory Projection Mapping as an interactive visualization to create images by participants.
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Living enriched lives in old age
Takanori Ito, Satoka Takahashi
2015 Volume 20 Issue 1 Pages
1_24-1_27
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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"Aoihana" is a house designed as a final home for an elderly couple. We designed the house to realize their wish to live in their own house without trouble by providing comfortable environment as they get older. We investigate the relationship between brain science, human engineering and psychology for elderly people.
The basic data obtained by the research prompted us to propose the following four concepts:
1)harmonizing daylight with lighting environment.
2) zone-izing of interior.
3) humor-izing of function.
4) producing of living space using materials and colors.
The purpose of "Aoihana" is to realize the concept of the living environment for elderly people to keep living for a longer time by the stimulating the sensitivity and improving the function and performance.
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Fumio Enomoto, Motoaki Shinohara
2015 Volume 20 Issue 1 Pages
1_28-1_31
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Japanese national land is 70% forest, and of that, 40% is planted forest on which Japanese cedar is 43% of what is planted. Most of this Japanese cedar is approaching its cutting cycle, and value-added use and application is sought for these trees.
This project uses Japanese cedar from Miyagi Prefecture, an affected area of the Great East Japan Earthquake, and develops furniture that can be used for medical facilities as well as elderlycare facilities in Miyagi Prefecture, taking advantage of the softness and lightness of Japanese cedar wood. The objective is to design furniture comfortable for elderly people, taking advantage of the softness and lightness of Japanese cedar.
Also, by using lumber from the earthquake-stricken area, domestic reforestation is sought through promotion of lumber used and local lumber industry restoration.
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Naoshige Akita, Yasuyuki Hirai, Hideko Matsuo, Morio Nakamura, Kyoko T ...
2015 Volume 20 Issue 1 Pages
1_32-1_35
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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As a rule, however, you cannot masticate drugs, so you put water in your mouth to create the right conditions for deglutition. But many people end up drinking a lot of water without succeeding to swallow the drugs. They stay in your mouth or get stuck in the back of your throat. Many children dislike taking medication, because they find the taste unpleasant, have a hard time swallowing it, or are embarrassed about doing so in front of other people.
So how can we make it easier for them to take medication without undue physical and mental stress? We have teamed up with Morimoto-Pharma Co., Ltd., which develops and produces medical administration jelly, and conducted joint projects. Using a user-participation design methodology, based on repeated workshops and prototyping, we have distilled concrete insights from children's everyday lives and developed solutions.
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Yusuke Nagamori, Yoshiya Nishioka, Mizuki Nakajima
2015 Volume 20 Issue 1 Pages
1_36-1_41
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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The aim of this design is to develop E-learning system for selfstudy specialized for deaf students. The design that we suggest is "Contextual Subtitles". "Contextual Subtitles" is the subtitles that those indication positions were changed into to the situation. It is for reduce eyes movement and more comfortably learning.
Further we performed the evaluation experiment for this design. Although a difference was not recognized about the stress, the distance of eyes movement significantly decreased.
We confirmed that for deaf students, subtitles were the most important for understanding E-earning contents. We want to examine the coverage of this design into details in the future.
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for Newly Commercialized Local Toy
Nobumasa Takahashi
2015 Volume 20 Issue 1 Pages
1_42-1_45
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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This is the design project for developing the local toy (carton pierre) handed down by the Aizu district for many years as new goods. This report describes three viewpoints of "design research", "design work", and "production".
By design research, while we observe the practicality and the trend of carton pierre, it has been decided that "a present-day young woman is cured" as design concept.
The design work was completed in the new way of thinking of dressing with wool without carrying out a painting, as a result of applying a trial-and-error method. The sheep which symbolizes 2015 was selected as a subject matter on account of sale.
Finally in the production after trial, "Fuwamoco Sheep" was commercialized as new carton pierre, while productivity are improved.
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Satoshi Nakashima, Mayumi Mori, Tohru Ishigaki, Hiroyuki Nakashima
2015 Volume 20 Issue 1 Pages
1_46-1_49
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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In 2002, wheelchair curling was introduced for the first time in Japan. Now many teams have been formed in Japan, particularly around Hokkaido and Nagano prefecture. Unfortunately, the delivery cue used via wheelchair curling is generally bought from foreign countries on the internet. Moreover, the teams are using almost the same cue as Paralympic athletes. In addition, the interest in wheelchair curling has decreased because it is difficult to use the cue. It is thought that the spread of wheelchair curling is hindered for this reason.
After discussion with wheelchair curling athletes, we produced many functional prototypes. We have been developing separate cues for beginners and for experts.
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Noriko Hashida, Mizuki Kubo
2015 Volume 20 Issue 1 Pages
1_50-1_53
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Due to the decline of domestic shipment of glass bottles in recent years, bottle manufacturers are obliged to operate in difficult situations. This is mainly caused by the widespread use of light-weight and unbreakable plastic bottles, such as PET bottles. However, as glass bottles are superior to plastic bottles in heat resistance and hygiene, demands for glass bottle containers will continue to exist in the future. This project has developed bottles that are easy to open even for women and the elderly with weak muscles by studying the "difficulty to open", which is a disadvantage of food bottles.
The development steps were as follows. First, food bottles were collected from the market to observe and subjectively evaluate the motion of opening the bottles to determine the characteristics of easy-to-open bottles. The motion observation also revealed that "easiness to hold" has much to do with "easiness to open". Next, based on the findings, six prototypes were made to be tested by monitors. In addition to subjective evaluation, easiness to apply force in opening was measured by electromyography. As a result, it was found that the bottle with a parallelogram cross section was the easiest. Finally, a questionnaire was conducted on the attractiveness of such bottle as a product and it was confirmed that the bottle earned a higher rating than current products.
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Tomonori Yazaki, Kengo Fujita, Eichi Shibata, Kazuhiko Yamazaki
2015 Volume 20 Issue 1 Pages
1_54-1_59
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
In this paper, we describe details of a design process based on a workshop and the human centered design aiming of creation of new services and products offering unprecedented values. And we explain characteristics of a changing shadow system "Chameleon" produced based on a created concept by the workshop.
Chameleon is a prototype system which realizes the concept of changing shadow as desired. Chameleon consists of a wearable projector and a smart phone, and Chameleon users can enjoy projecting a favorite picture or a movie as user's new shadow on the ground. Moreover, users can play an interaction by layering or connecting projected shadows among users as usage of multi-users.
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Mitsuru Muramatsu, Yusuke Kamiyama, Ichiro Esumi, Shin Sakamoto, Kei N ...
2015 Volume 20 Issue 1 Pages
1_60-1_65
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
In this paper, we propose a prototype of the video equipment used in scenes in which Smart House technology and the Internet of Things are applied. The proposed prototype employs a bio-like display, which is a set of these embedded display devices that move as if they are living objects. These displays collaborate and interact. They can subtly radiate information in the background and show ambient information, which is subconsciously perceived, or they can more intrusively engage with a user and conspicuously provide their information. In the bio-like display, three display devices are held by supporting arms that rotate by a motor. The relationship of the display devices is thereby implied with a lifelike motion. In sum, this proposed platform explores the interactions between humans and machines by using video information and lifelike motion.
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Kazuhiko Yamazaki, Yoshiki Sakai, Takafumi Suzuki, Masayoshi Suzuki, ...
2015 Volume 20 Issue 1 Pages
1_66-1_71
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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This work is the result of the activity of the industry-university co-operation project of Toshin Manufacturing Co., Ltd. and the Chiba Institute of Technology design science course Yamazaki laboratory. We utilize the exact sheet metal processing technique of the Toshin Manufacturing Co., Ltd. and are intended to build a platform of new business model.
We completed a work of "the animal miniature series named STAINLE ZOO" through a process of research, idea development, trial manufacture, an evaluation and the experiment sale. The features of this product is "the design which sheet metal is utilized by processing technique", "the design which does not have a place to abandon by considering eco design and "the design which user can join design process".
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Chiemi Taki, Eri Ueda, Chie Mizuta
2015 Volume 20 Issue 1 Pages
1_72-1_77
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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This paper will introduce the development process of "way", a smartphone application which allows users to find unexpected information on their own, as a case study. The purpose of this study is to clarify the effectiveness of "the experience design methodology" found in the development process of internet companies. As a result, the study revealed that this methodology is effective for building a concept that can satisfy the users' unconscious needs.
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Mieko Saito
2015 Volume 20 Issue 1 Pages
1_78-1_81
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Being ready for an emergency can make a significance difference on the outcome of a crisis. Since flood damage occurs almost every year in Japan, residents need to prepare by acquiring accurate knowledge and developing an interest in disaster prevention. The flood hazard map has been developed and is currently used in daily life.
In this study, we first carried out questionary survey in order to extract problems for The existing flood hazard map.
This study, based on the identified shortcomings of previous hazard maps, proposes a new map by the website whose effectiveness is demonstrated through practical experiments.
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Participatory Edutainment Live Contents Tool Consisted of Puppet, Live Music, and Interactive Movie
Yasushi Harada
2015 Volume 20 Issue 1 Pages
1_82-1_87
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
JOURNAL
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Supplementary material
This work is the participatory edutainment contents which combined a puppet play, the music live, and an interactive movie. It assumes not only performance as a puppet play simple substance but also incorporating as tools, such as a workshop of a programming system, and introduction to the main contents in an event. For this reason, by dividing or rearranging a fundamental story, other contents and combination with an event are possible. The dialog of a doll ( realistic puppet) and a virtual puppet is the feature. A story changes with audiences' participation constructively Since Scratch is used for advance of a tale including operation of a virtual puppet, children can tackle programming in these contents at a hint. Moreover, it can move with the minimum staff and equipment so that it can perform without limiting a place. About this development, prototyping was repeated from the first idea, and it has advanced upgrading through performance.
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Kim Jaejeong, Kim Sangtae, Yukio Oshiro, Kiyoshi Hukunaga, Nobuhiro Oh ...
2015 Volume 20 Issue 1 Pages
1_88-1_93
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
With the advancement of IT technology in recent years, new technologies such as the e-learning system in surgical education, have been increasingly applied in the field of medical education. In addition, the on-the-job training with paper textbooks has made the surgeons more competent and proficient. Until now, the use of paper textbooks is still popular in the field of medical education. However, the paper textbooks only use the typical illustrations, surgery photos, surgical procedures of liver, and it takes a lot of time and feedback to bridge the gaps with the surgery practices. Therefore, it is necessary to actively use the e-books, which make the best advantage of the multi-media learning. In this study, a dynamic interactive textbook of surgery is being developed. It can be used to study surgery in a three-dimensional way, with a variety of materials included such as 3DCG models, videos, interactive image, and voices etc.
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—— Efforts at the [Department of Fine Arts], Aichi University of Education
Shouzui Tomiyama, Natsuki Ishikawa
2015 Volume 20 Issue 1 Pages
1_94-1_97
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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In 2004, all national universities were simultaneously converted into independent corporate entities throughout Japan, 10 years ago. Compared to private universities, national universities had not taken measures for prospective students until then.
Aichi University of Education has a single faculty of education including 22 Teacher Training Programs. Education of expression are taught in Fine Arts Major / Program of Teacher Training Programs ([Department of Fine Arts]), where the author belongs. Prospective students tend to avoid the Department of Fine Arts as they think fine arts is unfamiliar compared to social studies and Japanese.
Promotional activities for prospective students by the university as a whole is important. Meanwhile, all faculty of the [Department of Fine Arts] formulated a design campaign using VI (Visual Identity) to "reform the image" of the Department of Art Education.
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Takashi Fukaya, Satoshi Suzuki, Shigeru Iino, Naoaki Fujimoto, Naoki ...
2015 Volume 20 Issue 1 Pages
1_98-1_101
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
This work is a display system of the moon using super high definition CG. As the person viewing this system holds the lunar globe-shaped controller, the place on the lunar globe facing the viewer is synchronized with the moon CG which is shown on a large display in front of the system. This user interface which makes reference to an actual object, is combined with 4K real-time 3D CG to create the "Flying over the moon". It was exhibited at the "NHK Cultural Festival 2013" in November, 2013. The High-Definition version of "Tour of the Moon" has also been shown in the "Mission [Space×Art]" exhibition at the Museum of Contemporary Art Tokyo from June 6th to August 31st, 2014.
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Tomohiro Uemura, Ikuko Gyobu
2015 Volume 20 Issue 1 Pages
1_102-1_107
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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CAVScene was developed as a tool that researchers can use to observe learning and activities in child care. CAVScene is software that is installed in an iPad. The observer uses CAVScene to extract movies or still images of key scenes in the activities of children and child care providers, and to describe points that came to their attention as footnotes directly on the screen. After the observation, they can add detailed observings, and reflect together with the child care providers on the basis of simple editing. This is where the viewpoints of the observers and the child care providers are merged to gain a deeper understanding. In this report, we captured the mechanism of the observation of events on the basis of the functional characteristics of CAVScene. This includes the following three elements: 1) clarification of "extracting" and "positioning" from the entire event according the time flow of time, 2) looking at the relation between the entire event and parts of the event beyond time, and 3) understanding a meaning by using language and symbols.
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Rina Tanabe, Naoki Wakabayashi, Yuko Masakura
2015 Volume 20 Issue 1 Pages
1_108-1_113
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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The purpose of this study makes a workshop program a package and is to examine the observation through the experience and technique of the learning. We planned the workshop for children hospitalized as one of the proof studies for a long term and examined the way of observation and the experience. We carried out the workshop using the corrugated cardboard model of the size of the original to understand size and the characteristic of the fur seal this time. The simulation model of this fur seal understood a usable thing as a tool of the communication. In this article, we report the trial of the workshop using the simulation model of the fur seal.
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KIM Sangtae, Katsuya Kurose, Tomohiko Hara
2015 Volume 20 Issue 1 Pages
1_114-1_119
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
The industrial product design and manufacturing, use of 3DCG software based on CAD/CAM is a mandatory tool to realize precise design and accurate production process. On the other hand, since grocery industries are in the middle of severe competition, each maker tries to launch new products as soon as possible. So, how to shorten the cycle time of new product planning, design & manufacturing and marketing & sale, is one of the keys to success for each company. Considering above non-effective operations in the grocery industry, this research finds the problem specialized in this industry and proposes the solution with newly developed software by fully utilizing 3DCG concept and technique.
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Physical Rapid Prototyping Tool
Katsumi Takahashi, Takeshi Ikuhara, Shinji Matsumoto, Atsushi Tokumura
2015 Volume 20 Issue 1 Pages
1_120-1_125
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
With the progress of the ubiquitous society, computer Embedded equipment came to occupy a lot of various industrial products.
These embedded equipment has become advanced features is possible. However, this operation by touch panel and sensors, and new devices increased. Therefore, the design of the product that everyone is easy-to-use has become more important than ever. Also, I have expanded the area of Experience Design by anything new embedded equipment.
This work "HOTMOCK" is an electronic kit which has been developed to be able to quickly create a prototype of these embedded equipment. Designer can create a prototype of an electronic device can experience usability from the idea stage. Program skills without need, even if there is no circuit design knowledge, designers can use.
HOTMOCK is configured by software to create and evaluate the interaction on the PC and hardware to connect with your PC.
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Re-designing the drinking experience of canned coffee
Satoshi Umeda, Tatsuya Hamajima, Taihei Morimoto, Takahiro Tsuchiya
2015 Volume 20 Issue 1 Pages
1_126-1_129
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Canned coffee's market would dwindle to fractions. It's necessary for company to inject a good idea to breakthrough the situations.
We note the behavior that watches the smartphone held in the opposite hand of a man drinking canned coffee.
And we decided to create a new magazine for smartphone named "GERGIA WEEKLY".
GEORGIA WEEKLY introduced a mobile magazine to enrich work breaks with the theme "reading while drinking." In fact, more than half of men in their 30s, 40s and 50s select the smartphone instead of traditional cell-phone.
The contents are updated daily. The magazine consists of micro contents that can be read in a short time.
Users are able to read authentic workplace stories or comics about working men and other valuable information for free. Today, GEORGIA WEEKLY continues to contribute to GEORGIA's branding from the medium closest to Japanese working men.
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Re-designing the six major festivals of Tohoku region
Satoshi Umeda, Tatsuya Hamajima, Yoji Sakamoto, Miko Sakamoto
2015 Volume 20 Issue 1 Pages
1_130-1_133
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Ever since the Tohoku earthquake, the entire northern Japan suffered a drastic decline in tourism that devastated the local economy.
Hoping to regain its popularity, we decided to put together the local summer festivals from all six Tohoku prefectures (Aomori Nebuta, Akita Kanto, Morioka Sansa Odori, Yamagata Hanagasa, Sendai Tanabata, and Fukushima Waraji) and re-integrated them into one big event called Tohoku Rokkon Festival.
Paying tribute to the united spirit momentum created by the strong team play within various cities of Tohoku area, city of Sendai was able to host this first of its kind festival successfully in July 2011, being only within four months since the earthquake. Followed by Morioka 2012, Fukushima 2013 and Yamagata 2014, 1,110,000 people in total visited this festival. The festival played significant role in bringing back visitors to the original festival as well.
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KIRIN YAWARAKA WATER
Satoshi Umeda, Tatsuya Hamajima, Masayuki Inoue, Miko Sakamoto
2015 Volume 20 Issue 1 Pages
1_134-1_137
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Whether you like it or not, bottled mineral water becomes a part of the interior. But bottle designs in Japan lack this point of view. Their designs are noisy and unsophisticated.
This cannot be helped, because bottles have the role as advertisement. They have to stand out in the store for the shoppers to choose them.
We created a mineral water with no advertisement on the bottle, so that the bottle harmonizes with the interior.
We limited the sales channel to Amazon, so that the bottle did not need to have the role as advertisement like other mineral water in the store.
By appealing the bottle's design, we gained new customers. The design made mineral water a cool item to display in the room, and this product was taken up and shared by many media and SNS. A product with no advertisement, in fact was what consumers desired.
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The citizens movie "[Takahama] story" production of Aichi Prefecture Takahama City
Midori Ishimaru
2015 Volume 20 Issue 1 Pages
1_138-1_143
Published: March 25, 2015
Released on J-STAGE: May 22, 2015
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Supplementary material
2012, I was manufactured citizen movie "Takahama Story" in Aichi Prefecture Takahama. This is a movie for the purpose of local activation. And this is due to officials and citizens Takahama all actors, extras, and volunteer staff. I'm a director and screenwriter of this movie. I was impressed by the passion of Takahama citizens. I made a story in the concept of "town hot Oni inhabited" and inspired by the onigawara of traditional industries. I have found a new value in the region in the eye. The strong growth through this production, people who had been involved in this production has changed certainly. We believe looking at this result, filmmaking, and is effective as a method for activating the region by re-discover the charm of the region, to foster the people.
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