The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
Volume 1, Issue 4
Displaying 1-5 of 5 articles from this issue
Papers for Special Issues "Artistic Contents"
  • Junji WATANABE, Verdaasdonk Maria Adriana, cell/66b
    2002 Volume 1 Issue 4 Pages 160-162
    Published: 2002
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Supplementary material
    Media performance unit cell/66b uses real time computer graphics and animation, expanding the performing potential of the human body in a festival of light and sound. The relationship of the performing bodies with visual imagery and soundscape, becomes an ever-shifting dynamics. In the ”test-patches”, cell/66b uses monochrome images and simple sounds related to the essence of body movements to enhance dancers&prime power of expression. Currently,
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  • Takahiro Matsuo
    2002 Volume 1 Issue 4 Pages 163-166
    Published: 2002
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Supplementary material
    The Media Art Work "trails world" is the installation work which can draw the world of beautiful trails interactively. By using pen type device used as an interface a participant decides a theme of trails with the different artistic feature and drawing color, and performs drawing operation on the table which the image projected. The drawn trails of a pen constitute the world of trails which had various forms and colors with the motions of interactive CG and the sounds which directs them changes with themes. In drawing process, a participant is attracted to the world of visionary beauty.
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  • Tsukasa KIKUCHI, Bin Jamal Arif Affendi, Akira OKAZAKI
    2002 Volume 1 Issue 4 Pages 167-175
    Published: 2002
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    As the computer has quickly become more powerful and more affordable in recent years, its use has spread widely among people in general. Today many people can create computer-assisted works of art, or works of computer graphics, by themselves. Such works are seen everywhere these days. However, many works of computer graphics tend to be discussed largely from the viewpoint of techniques or images; it is not very often that they are appreciated in their entirety as works of art. In this study, therefore, we took up the calligraphy that is characteristic of Islamic culture. Calligraphy is done on a two-dimensional plane. However, utilizing three-dimensional computer graphics, we represented calligraphy in a three-dimensional virtual space. We thereby explored the potentiality of the expressive power of calligraphy. We also tried to represent Islamic culture in our works of computer graphics by creating them from a cultural point of view. We show that we have thus succeeded in producing three-dimensional calligraphic works which are given the motion.
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