As the computer has quickly become more powerful and more affordable in recent years, its use has spread widely among people in general. Today many people can create computer-assisted works of art, or works of computer graphics, by themselves. Such works are seen everywhere these days. However, many works of computer graphics tend to be discussed largely from the viewpoint of techniques or images; it is not very often that they are appreciated in their entirety as works of art. In this study, therefore, we took up the calligraphy that is characteristic of Islamic culture. Calligraphy is done on a two-dimensional plane. However, utilizing three-dimensional computer graphics, we represented calligraphy in a three-dimensional virtual space. We thereby explored the potentiality of the expressive power of calligraphy. We also tried to represent Islamic culture in our works of computer graphics by creating them from a cultural point of view. We show that we have thus succeeded in producing three-dimensional calligraphic works which are given the motion.
View full abstract