Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate
Suibokuga-like images of trees. This method was suitable only for representing trees in
Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate
Suibokuga-like images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes
Kou,
Ten, and
Shun brush stroke techniques for creating
Sensenbyoho paintings, which are a typical
Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example.
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