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Hitoshi ASAKURA
2024Volume 46 Pages
116-105
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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-Focusing on 『Osaki-Minami-mura Local History』 and a Newly Discovered Historical Document 『Munafuda-Utsushi-Tsuzurigaki』-
Gouichi NAKAMICHI
2024Volume 46 Pages
1-14
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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-an attempt to create a text book for Kosen Entrepreneurship-
Atsushi TAGAMI
2024Volume 46 Pages
15-22
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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We the Kosen are about to start entrepreneurship education. NIT Hiroshima has a Department of Distribution and Information Engineering, which has faculty members who are specializing in economics, business administration, and law, who collaborate with general education faculty to create a textbook that cover various business fields.
This paper describes the meaning and positioning of entrepreneurship education in Kosen.
In particular, the author will explain the meaning of Kosen in the Japanese economic world, the history of economic policy, economic growth and the context of geographical representation.
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- Gonokawa Railway's initiatives and challenges –
Takenori FROMOTO
2024Volume 46 Pages
23-38
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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Five years have passed since the closure of the JR Sanko Line at the end of March 2018, and the author has
deepened his involvement with the local community by participating in activities to revitalize the Sanko Line. As a result, the author was able to observe the impact on the region before and after the Sanko Line was abolished. After the Sanko Line was abolished, local residents continued activities to promote tourism in the region, focusing on utilizing the abandoned line sites and railway heritage sites. I would like to talk about our efforts in depopulated areas, including the perspective of building local supporters through railway preservation activities.
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Hiroshi OGO
2024Volume 46 Pages
39-47
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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This paper explains the trends of modern society in an easy-to-understand manner for technical college- Kosen students from the perspective of modern history.
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The Linkage between Readers' Empathy for the Narrator and Empathy for Brand
Tetsuya FUJISAWA
2024Volume 46 Pages
48-56
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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Brand goes on a journey to find " the Unpardonable Sin " and returns 18 years later. However, Brand was not able to find it completely and gave up on the way. Therefore, he thinks the journey was in vain because the sin was not elsewhere but within him. He avoids what is inconvenient for him and justifies his actions conveniently, and the narrator constructs his work according to Brand's thoughts. With that skillful narration by the narrator, neither Brand himself nor many readers are aware of the fact that he avoids and refuses to face it until the very end.
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- Using badminton as an example -
Kentaro FUKUDA, Ayumi MATSUMOTO, Shin HASHIMOTO
2024Volume 46 Pages
57-65
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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In this study, we investigated the effects of co-educational physical education classes at technical colleges on
students' skill acquisition, using badminton as an example. Specifically, we conducted a skills test related to badminton and observed changes in skills before and after the unit. We also had students evaluate each other's achievements and challenges obtained through badminton classes, and analyzed their skill acquisition status. These studies have shown that when holding co-educational physical education classes, pairing students at different times or creating mixed groups promotes mutual learning between boys and girls, leading to improved skills. I am. Furthermore, in co-educational training, it has become clear that differences in physique, physical strength, technique, experience, etc. are not lumped together, but are viewed as individualities, and skills can be acquired efficiently.
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Izumi GOTOUDA
2024Volume 46 Pages
66-71
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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This paper reports on a practice in reading education using Scrapbox, a web service released in 2016.There are three major advantages to using Scrapbox: first, students can edit their reading notes anytime, anywhere on their smartphones and other devices; second, it takes less time to type reading notes on a smartphone than to handwrite them; and third, the entire class's reading notes are on a single page, making it easy to share them with others. Third, the reading notes for the entire class are on a single page, making it easy to share them with others.
Based on these advantages, we asked the students to actually use Scrapbox to record their reading. The students found it satisfying to be able to check their own reading records immediately, and to be able to view the reading records of others using only one device, and to encounter new books from there.
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Hiroaki KATO, Natsuki YOKOYAMA, Koji SEIDA, Masato OKAYAMA, Yasushi KA ...
2024Volume 46 Pages
72-77
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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Under the GIGA school concept, hardware has been enhanced, such as one learning terminal per student. However, there is a lack of experience and teaching materials to utilize it, and the implementation of programming education is also fumbling. This paper describes the development of the programming and regional education materials for elementary school students in the community. These allow students to enjoy learning while experiencing the basics of programming, data structures and algorithms, and information morals.
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Haruki OGAWA, Konoe NAKASHIMA, Syunsuke Oishi, Saya INOUE, Syurika YAM ...
2024Volume 46 Pages
78-86
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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The term “game” (in the context of ludic design) permeates not only the fabric of our quotidian existence but also exerts a profound influence on a subset of individuals, constituting a substantial component thereof.Despite the prevailing inclination to have eschewed games within educational contexts, experimental evidence has
suggested that certain gamified elements can be wielded efficaciously for the pedagogical purposes. In this paper, we conceived a ludic framework—a board game wherein participants assumed the role of managers of a maritime enterprise. Our objective was to investigate the affective and cognitive changes engendered by participating in this board game. The findings unveiled discernible changes in positive affective states and acquired knowledge related to maritime affairs as a consequence of experiential learning facilitated by the board game.
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Miho OHNUMA, Nobuyuki FUJITOMI
2024Volume 46 Pages
87-94
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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This report is on the rare mycoheterotrophic orchids, Lecanorchis hokurikuensis Masam. and Lecanorchis hokurikuensis f. kiiensis, in Taishakukyo Gorge, Hiroshima Prefecture, Japan. This is the first record of
L.hokurikuensis f. kiiensis. in Hiroshima Prefecture.
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Atsushi HAMASAKI, Muneyuki FUJIWARA, Takuma KISHI
2024Volume 46 Pages
95-97
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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This paper reports on the teaching practice of information literacy in accordance with the revised model core
curriculum. A study was conducted to examine the change in understanding of information literacy among second-year students at NIT, Hiroshima College. The study employed a lecture on information literacy, and the students' understanding of information literacy was evaluated before and after the lecture. The results of quizzes on information literacy indicate a significant improvement in students' understanding of information literacy following the lecture.
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Shota MURANAKA, Masahiro MARUYAMA, Atsushi HAMASAKI
2024Volume 46 Pages
98-101
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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This paper presents the practical training materials for second-grade students at our college and reports the
findings of an investigation into the students' evaluation of the materials. The materials cover operating CAD
software to draw patterns on a circuit board, assembling the circuit board with electrical components, and measuring the voltage of the circuit board. Students responded to several surveys about the material following their practical training. The results of the student surveys on the material indicate that students' technical skills improved, and their interest in the practical training increased.
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2024Volume 46 Pages
102-104
Published: March 29, 2024
Released on J-STAGE: September 19, 2024
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