International Journal of ICT Application Research
Online ISSN : 2758-9420
最新号
選択された号の論文の6件中1~6を表示しています
  • Shun Okuhara, Ryo Sugawara, Masanori Takagi, Takayuki Ito
    2025 年 2 巻 1 号 p. 1-7
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    The primary goal of this research is to gain insights into the influence of agents on human decision-making. We aim to ascertain whether individuals comprehend and subsequently modify their own opinions in response to the perspectives presented by agents. The central focus is on debating, where participants take opposing positions on a given issue. Debates entail advocating for or against a motion, with judges determining the more logical side. Current research explores the domain of artificial intelligence (AI) capable of participating in debates with humans, commonly known as 'debating AI'. Despite considerable efforts to enhance the performance of debating AI, there exists a noticeable research gap concerning how agents bring about changes in opinions through intervention. This study meticulously examines how individuals' opinions undergo transformation following agent interventions in an online debate setting. The comprehension of effective intervention methods becomes crucial for the successful implementation of agent interventions.
  • Hidetsugu Kohzaki
    2025 年 2 巻 1 号 p. 8-12
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    "Structure and Function of the Human Body (Anatomy and Physiology)" is a basic subject for medical professionals, but many students have difficulty with it. The question of how to make knowledge of the subject take root and be converted into skills is a source of concern for teachers. Here, I 1) analyzed the use of Gagné’s nine events of instruction in lectures; 2) emphasized ways of relating to students and asking "loose" questions (pair-works and structured-group encounters (SGE)) by using a career counseling approach to lectures to promote job understanding; and 3) performed group work describing organs and blood vessels on a "diagrams of the body". However, with the expansion of COVID-19 infection starting in FY 2020, the need arose to distance-teach Structure and Function of the Human Body. With "student engagement" in mind, the application of 1), 2), or 3) produced significant improvements in final exam marks, and the online use of Google Classroom produced marks that were equal to those produced by 1). Additionally, I have used XR(VR/AR.MR) teaching materials and VR spaces to lecture the subject. I intend also to report the results of studies currently under way of the use of them.
  • Naoki Fujisaka, Mitsuho Yamada, Eriko Ishii, Yuko Hoshino
    2025 年 2 巻 1 号 p. 13-19
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    This research focuses on developing a web-based system to support programming learning. The system identifies errors in mixed grammar of multiple programming languages as well as errors in the use of double-byte characters, checks reserved words in grammars, and displays correct grammars. The study enhances an existing system by alerting programmers about missing "include" statements in the C language. In addition, to enable real-time assistance, the system was modified to enable dynamic changes to the web pages. Furthermore, differences in eye movement patterns among beginning , advanced programmers are measured to enhance the interface for easier error detection by novices.
  • Yuko HOSHINO, Rintaro YANAGAWA, Shu IWASA, Eriko Ishii, Mitsuho YAMADA
    2025 年 2 巻 1 号 p. 20-30
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    The use of the Internet for information gathering, including web browsing and social media, has become a common practice, and there has been a corresponding increase in demand for recommender systems to support such activity. In our previous research, we developed a system that aids in collecting tourism-related information by employing the user's gaze information during web searches to suggest search tourism-related keywords reflecting the user's interests. This is achieved by capturing the text displayed at the user’s gazing point on the screen. In the present study, we refined a methodology to determine the gazing point on a screen. We also developed a new system, built upon the preceding one, to enhance the precision of personalization and to acquire image data. This modified system is detailed in this paper.
  • Kaori Kishi, Kota Yamanishi
    2025 年 2 巻 1 号 p. 31-39
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    This paper reproduces the recently discovered unsigned document "Sugoroku Youki" concerning the ancient Japanese board game ban sugoroku and examines its historical value. Since "Sugoroku Youki" is written in Kuzushiji(cursive script ), expert knowledge is required to decipher it, but this study uses an AI-based cursive script deciphering technique. While verifying the effectiveness of this technology, the results of the AI-based reprinting are scrutinised based on expert knowledge, with the aim of clarifying the details of the rules and playing culture of ban sugoroku.
  • Urological surgery case
    Reika Sato, Kenta Takayasu, Ryuki Kawajima
    2025 年 2 巻 1 号 p. 40-45
    発行日: 2025/01/17
    公開日: 2025/01/17
    ジャーナル オープンアクセス
    Given the importance of appropriately discontinuing medications before surgery, especially in elderly patients, it is crucial to manage these medications to prevent potential impacts on blood pressure, heart rate, bleeding risk, and blood sugar levels. Therefore, this paper focuses on the development of an application designed to improve patient understanding and ensure proper identification of medications that should be discontinued preoperatively. This is essential for achieving successful surgical outcomes and optimizing anesthetic management.
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