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Article type: Cover
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Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Article type: Index
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Published: October 06, 2011
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Michimi INOUE, Toshiaki TANAKA, Mie SATO, Masao KASUGA, Naoki HASHIMOT ...
Article type: Article
Session ID: ME2011-114
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Recently viewers' desires have been shifted from high-resolution images to high-gradation images, and HDR (High Dynamic Range) images have been actively studied. In particular, because digital SLR (Single-Lens Reflex) cameras can easily acquire HDR data, HDR display is required in display devices. In this study, by performing multiple projection with four general-use projectors that have 256 gradations, we realize HDR display that has 1024 gradations. Then, we propose two types of response function for the HDR display. These functions are based on human vision. This paper reports what kind of response function is suitable for HDR display.
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Ayano HOSOGAI, Mie SATO, Masao KASUGA, Naoki HASHIMOTO
Article type: Article
Session ID: ME2011-115
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Recently, image projection has been becoming popular since projectors advance in miniaturization, low price and high brightness. For image projection on an arbitrary plane, luminance correction has been studied to remove influence of patterns on the plane from the projected image. However, changing a dynamic range of the projected image by the luminance correction causes changing impression of the projected image from that of the original image. In this study, by focusing on accepted clipping errors, we examine dynamic ranges of the projected image that make the impression of the projected image close to that of the original image.
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Arata MIO, Masashi OKUDAIRA
Article type: Article
Session ID: ME2011-116
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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In this article, a method is proposed to generate an icon corresponding to a given music which evokes an atmosphere of the music for easy understanding and/or selection of the music's category. The music is analyzed in Frequency domain to determine dominant pitch, sound volume, and proportion of low/high frequency components. The icon is generated so that these values are depicted on the vertical axis while playing time-line is adopted for horizontal axis. Several examples show that these icons feature characteristics of music.
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Kumiko KOMATSU, Yoshio YANAGIHARA, Hideo NAKANO, Shoji TATSUMI
Article type: Article
Session ID: ME2011-118
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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In this paper, we focus on gradation of colors as representing kansei information of images. We regard color distribution of an image as a cluster of gradation, and propose a method to convert the color information of images by evaluating the feature of gradation. We performed an experiment of kansei evaluation to confirm that the impression of image converted by gradation feature of an image becomes similar to the impression of another image. We consider that the impression of another image is reflected in the converted image as a result of the qualitative evaluation.
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Fumiya TSURUMI, Atsushi YAMASHITA, Toru KANEKO
Article type: Article
Session ID: ME2011-119
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Camera images taken through window glass sometimes have a problem of reflection on the glass surface. This phenomenon is conspicuous in night scene. This paper proposes a method for separation of night scene and reflection using stereo vision. The method determines the area of the night scene using the fact that the disparity appears only in the reflection. Experimental results showed the effectiveness of the proposed method.
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Hirotoshi IBE, Atsushi YAMASHITA, Toru KANEKO
Article type: Article
Session ID: ME2011-120
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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In this paper, we propose a 3D measurement method of water tank surface and submerged objects by using a laser range finder (LRF) which consists of a camera and a spot light laser mounted on a manipulator. When applying our method to measure water tank surface and submerged objects, we meet with the problem of recognition of reflected light from water tank surface and submerged objects in an image. Therefore, we propose a method to recognize the reflected light. To recognize reflected light from water tank surface, the method uses LRF with variations of LRF posture. In addition, to recognize reflected light from submerged objects, the method uses distance between laser and camera ray in ray tracing. Experimental results show the effectiveness of our proposed method.
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Masayuki Nakajima
Article type: Article
Session ID: ME2011-122
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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CG, Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kindls of fields in entertainment like movie, TV and game and Visualization in Engineering, Science and Art etc.. I report current topics in 38^<th> SIGGRAPH2011 conference during 7th, Aug through 11th, Aug held in Vancouver Convention Centre, Canada.
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Ken ISHIBASHI, Kazunori MIYATA
Article type: Article
Session ID: ME2011-123
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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We often see various types of fonts in advertising media or some package design. There are also many opportunities to select suitable fonts for presentation slides or website designs. However, existing font selection task becomes a hard task as the number of candidates increase, because we select the desired font while confirming the displayed fonts. This report proposes a novel font selection method using Interactive Genetic Algorithm and Similarity Search. This feature is to show some fonts depending on user's KANSEI including various types of fonts. Our method allows the users to select their desired font from many candidates easily.
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Kazuhiro MATSUSHIMA, Yasuhiro KAWABE, Mie SATO, Masao KASUGA, Naoki HA ...
Article type: Article
Session ID: ME2011-124
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Surrounding images can give an immersive feeling. However, surrounding image projection needs to construct special screens that surround audiences and to prepare a number of projectors for presenting surrounding images on the screens. Consequently, it is difficult to enjoy surrounding images at home. In this study, we use walls of an indoor space as surrounding screens, and to project surrounding images with two projectors, we expand the projected planes by placing a fish-eye lens in front of each of the projectors.
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Naoki UMETSU, Hiroto INOUE, Hitoshi HORIUCHI, Mie SATO, Hisashi OGURO, ...
Article type: Article
Session ID: ME2011-125
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Today, audio systems that provide a voice-guided navigation and background music for the ornamental objects and events have been implemented in the field of museum, theater and others. These systems present augmented reality (AR) by appending auditory information related to them in the real world. However, the study for auditory AR techniques is a few compared with visual AR techniques. In this paper, we studied a volume control method for auditory AR system that clearly presents directions of several sound sources to listeners.
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Masato Hashimoto, Hiroto Inoue, Hitoshi Horiuchi, Mie Sato, Sumei Guo, ...
Article type: Article
Session ID: ME2011-126
Published: October 06, 2011
Released on J-STAGE: September 21, 2017
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Content creators have to consider the large number of pattern of camera paths and emotional effects for setting the camera work on the CG scene. This task requires content creators to technical experience, and will be a burden on them. Therefore, the technology for automatically controlling appropriate camera work has been conducted. This study is a fundamentally investigation into automatic generation of appropriate camera works on CG scene. In this paper, we explained that invented CG system consisting of particle (random dot) to evaluate the camera works, and conducted subjective evaluation experiment.
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Article type: Appendix
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Published: October 06, 2011
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Article type: Appendix
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Published: October 06, 2011
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Article type: Appendix
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Published: October 06, 2011
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