As students pursue their careers, management and accounting skills are necessary, along with a holistic view held by today’s executives. Nevertheless, teaching those points to students in a short time at the university level is difficult using conventional teaching methods alone. Therefore, the authors have been developing tangible board games, called BASE business games, since 2007. They have been played by over 1000 students in Japan and Thailand. In terms of having students grasp a business outline, the authors believe that an analog business game is a respectable method. The most unique action of BASE business games is its face-to-face bidding. Bidding is enjoyable and excites players with enthusiasm. At the session of “Time to Play 3 of ISAGA2013 (International Simulation and Gaming Association’s conference 2013)”, the authors demonstrated the BASE manufacture game with face-to-face bidding. Participants enjoyed the game. As described herein, the authors used the SCC game and the SCC2 game, one of BASE business games, at the School of Management Technology (MT) of Sirindhorn International Institute of Technology (SIIT), Thammasat University in 2014. The authors asked students to answer the same questions before and after this lecture. Comparison of the results confirmed that the rate of comprehension of important business ideas increased. Students pointed out that bidding was interesting, but that the most difficult action as decision making. Then the authors used two methods of bidding, which are face-to-face bidding (open bidding) and no face-to-face bidding (closed bidding) and investigated the influence of them on their decision making. Contrary to the authors’ previous ideas, more than 80% of students stated that closed bidding is more fair and comfortable than open bidding. Closed bidding enables them to decide honestly, whereas open bidding necessitates management of their competitors’ pressure, which are weak points and points strongly affecting bidding effectiveness.
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