Japanese Journal of Sport Education Studies
Online ISSN : 1884-5096
Print ISSN : 0911-8845
ISSN-L : 0911-8845
Current issue
Displaying 1-6 of 6 articles from this issue
Original
  • Takaaki Furuuchi, Yoshinori Okade
    2026Volume 46Issue 1 Pages 1-20
    Published: May 31, 2026
    Released on J-STAGE: August 31, 2026
    Advance online publication: April 02, 2026
    JOURNAL FREE ACCESS

    This study aimed to clarify role accepting process of university student in physical education in hybrid model of sport education and cooperative learning. 46 (male: 36, female: 10) 1st grader university students have participated in physical education. One male student was purposefully selected as the subject to this research. Data included the field note, student’s report, transcript of half structured interviews. Qualitative data were analyzed in using modified grounded theory approach (M-GTA). In addition, triangulation was implemented among a field note, student’s report, half structured interviews. 14 concepts and 7 categories were emerged. At the beginning of the unit, the subject accepted his role formally, However, as the unit progressed, the subject became more aware of his role and began to take responsibility for implementing his role actively. In particular, the process of realizing the effect of his own actions on results such as the behavior change of teammates or the results of a game is effective for his active role acceptance. Moreover, setting opportunity intentionally to learn social skills based on this hybrid model is incredible for his change. Furthermore, support from teacher promotes this learning process possible. The results indicate importance for the subject to gain experience that provides a tangible sense of their own efforts leading to outcomes. Furthermore, learning the social skills and intentionally designed unit plan and teacher support are indispensable.

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Case Studies
  • Yuri Itooka, Akane Nanasawa, Satoshi Yoshino
    2026Volume 46Issue 1 Pages 21-37
    Published: May 31, 2026
    Released on J-STAGE: August 31, 2026
    Advance online publication: April 02, 2026
    JOURNAL FREE ACCESS

    The purpose of this study is to development of a video to enhance understanding of teachers’ interactive for improving the effective physical education classes.

    The produced video was discussed by three experts who specialize in the pedagogy of physical education. As a result, it was confirmed that the video was able to help in understanding teachers’ interactive that improve the effective physical education classes.

    Subsequently, after viewing the video, a survey was conducted with undergraduates to assess their understanding of teachers’ interactive. In their reflective journals, many responses highlighted the significance of the “quality of interaction”. The findings suggest that the undergraduates recognized the importance of specific elements, such as praise, advice, and encouragement, and how these can influence children’s approach to learning.

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  • Takahiro Nakagaki, So Matsukawa, Takuro Okumura, Yoshinori Okade
    2026Volume 46Issue 1 Pages 39-55
    Published: May 31, 2026
    Released on J-STAGE: August 31, 2026
    Advance online publication: April 02, 2026
    JOURNAL FREE ACCESS

    The purpose of this study was to clarify the defensive learning opportunities in striking and fielding game classes in senior high school Physical Educaiton based on TGfU and Sport Education model.

    The subjects were 32 first-year senior high school students who elected striking and fielding game classes in 13-hour classes. Differences and changes in learning opportunities between experienced and inexperienced students across three stages in the unit were examined. The results were as follows.

    1) At the start of the main game in the fourth lesson, experienced students showed significantly higher average values for all learning opportunities.

    2) Gaps between experienced and inexperienced students in skill execution trials, decision-making trials, and successes decreased as the units progressed. This was considered to result from students understanding the intent of Sport Education model and translating it into action.

    3) Game involvement and coverage remained at a higher level for experienced students compared to inexperienced students throughout the units, but inexperienced students also significantly improved their learning opportunities compared to the start of the main game. This was considered to be the result of the cognitive approach based on TGfU, which improved the understanding of coverage among inexperienced students.

    4) The number of successful skill execution could not bridge the gap caused by prior experience. Furthermore there was no significant improvement among inexperienced students. This highlights the difficulty of ensuring the number of skill execution successes during games for inexperienced students and the need for innovative practice methods to improve this.

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