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Article type: Cover
1998 Volume 41 Issue 4 Pages
Cover10-
Published: 1998
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Article type: Appendix
1998 Volume 41 Issue 4 Pages
App6-
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Tsutomu Konno, Hiroaki Ishii
Article type: Article
1998 Volume 41 Issue 4 Pages
487-491
Published: 1998
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We have already introduced many fuzzy concepts to scheduling problem and discussed so called fuzzy scheduling problems. In this paper, we introduce fuzzy allowable time concept newly to two identical machine problem, which is a fuzzy version of M. R. Garey and D. S. Johnson. That is, there are two identical machines and fuzzy ready times and deadlines are associated to each job, i.e., membership function representing a satisfaction degree of start times and completion times are considered to each job and minimal one of them is to be maximized. Further among jobs, there exists fuzzy precedence relation, which is a fuzzy relation with membership function representing satisfaction degree of precedence order of each job pair and again minimal one of them is to be maximized. The aim is to maximize both minimal degrees at a time if possible, but usually there exists no schedule maximizing both of them, and so we seek nondominated schedules.
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Hideaki Yamashita, Hiroshi Ohtani, Shigemichi Suzuki
Article type: Article
1998 Volume 41 Issue 4 Pages
492-508
Published: 1998
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We consider a simple automatic warehousing sytem with a lot of storage spaces called slots in which only a single type of items are stored and retrieved. The purpose of this paper is to develop an efficient method for obtaining the marginal probability that each of the slots in the warehouse is full. The set of such probabilities for all the slots constitutes the spatial inventory distribution of the items in the system. This distribution, which we call the inventory distribution in short, enables us to evaluate key performance characteristics of the system such as the mean travel time of a crane for a single operation of storage or retrieval of items. Such characteristics cannot be obtained from the distribution of the total number of full slots alone. We assume that inventories are controlled by an (s,S) reordering policy, and that received items are stored from the closest open slot to an I/O point and retrieved items are chosen randomly among currently full slots. Furthermore the time between retrievals and the time between placing of order and receipt of items are exponentially distributed. Under these assumptions the system can be modeled as a Markov chain. If we use joint inventory levels of slots, the number of states of the Markov chain amounts to 2^m, where m is the total number of slots. Here we devise exact aggregation methods of the states to reduce the size of the Markov chain. By exploiting the special structure the total computational complexity for obtaining the inventory distribution is reduced to O(m^4).
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Kazuyuki Hiraoka, Shuji Yoshizawa
Article type: Article
1998 Volume 41 Issue 4 Pages
509-530
Published: 1998
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The "lob-pass problem" is a model which is used in the psychology. It describes the phenomena that the same choices decrease the effect, like the experience or the weariness. Abe and Takeuchi formulated it as an on-line learning problem, and pointed out that it is an extension of the multi-armed bandit problem. In the lob-pass problem, the player's choices will change the environment itself. This is the difference from the multi-armed bandit problems. The all proposed strategies for the lob-pass problem repeat the following procedures: (i) observe the reaction from the unknown environment (ii) estimate the environment (iii) find the optimal "stationary" strategy for the estimated environment (iv) determine the choice according to the strategy. Moreover, the criteria for the strategies in these studies are the loss due to uncertainness of the environment, compared with the optimal "stationary" strategy for the known-environment case. To judge whether such policies are appropriate or not, we have to know the optimal strategy, which may not be "stationary", for the known-environment case. It is calculated in the present paper. It is also shown that the "matching condition" assumed in the past studies is the necessary and sufficient condition that the optimal strategy doesn't depend on the stopping time of the game. The meaning and the appropriateness of the matching condition are discussed. Finally, the asymptotically optimality is defined. We prove that the stationary strategy can be asymptotically optimal for the opponent with the forgetting factor, but no strategy is asymptotically optimal for the opponent without the forgetting factor.
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Akihiro Hashimoto
Article type: Article
1998 Volume 41 Issue 4 Pages
531-537
Published: 1998
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In the original DEA/CCR (Data Envelopment Analysis/Charnes, Cooper and Rhodes) computation with n DMUs (Decision Making Units), we cannot make do with solving n LP (Linear Programmiing) problems even to judge only whether each DMU is DEA efficient or not in using ordinary LP solvers. This is because we must use two-phase optimization unless we have access to DEA software packages taking non-Archimedean infinitesimals into consideration. We must solve n Phase I LPs for all the n DMUs plus Phase II LPs to see whether DEA inefficient DMUs on the extended frontier are. This paper shows that, through solving nearly n LPs, we can achieve it if we use the DEA exclusion model instead of the standard DEA model, etc. We should note a merit of the DEA exclusion model for reducing DEA computation load as well.
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Fumio Ishizaki, Tetsuya Takine, Yuji Oie
Article type: Article
1998 Volume 41 Issue 4 Pages
538-559
Published: 1998
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In this paper, we consider a TCP-like sliding window control with delayed information. We propose a deterministic fluid-flow queueing system which represents a situation where many TCP connections share a bottleneck link of ATM networks. We provide various properties of the transmission rate function (which is a function of time) to ensure that, with the analytical model, we can compute the throughput performance of TCP over ATM networks. Numerical results show that the synchronization of TCP window control yields heavy degradation of the throughput performance. Further we observe that the throughput is not a continuous function of the peak rate and there exist some regions where the behavior of the throughput has different characteristics. Such complex behavior of the throughput is caused by the complex behavior of the window control.
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Masatake Nakanishi, Eizo Kinoshita
Article type: Article
1998 Volume 41 Issue 4 Pages
560-571
Published: 1998
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This paper proposes a new method of "group decision making stress" and studies its application to the Analytic Hierarchy Process for the purpose of effective group decision making. This method grades the evaluators in such a way to minimize the sum total of each evaluator's frustration, the "group decision making stress," without operating the raw data of each evaluator's preference. By rationally grading the participants, those who tend to share similar preferences with others would be graded relatively high and those with unique preferences would be graded relatively low. Every preference, however, is appropriately taken into account, and the result shall be fair. Applications of the method will allow an easier search of groups with similar preferences and help to converge the group preference.
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Atsuko Ikegami, Akira Niwa
Article type: Article
1998 Volume 41 Issue 4 Pages
572-588
Published: 1998
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This paper deals with the scheduling of nurses to staff shifts at a hospital. The basic difficulty is the necessity of maintaining a certain level of service and skill in the makeup of every shift, while balancing the workload among the nurses involved. As a result it is usually impossible to develop a schedule which satisfies all the requirements, in spite of the time and resources spent in the effort. In this paper we present an efficient approach to this scheduling problem whose constraints are of block-angular structure: it consists of blocks of constraints which can be dealt with independently without a set of coupling constraints. Each of these blocks corresponds to a set of requirements for a specific nurse, and the coupling constraints are associated with the requirements in developing the overall makeup of each shift. An objective function is first defined to measure the degree of violation caused by a schedule. We set out to optimize a problem defined by this objective function and the block of constraints for one nurse, given that the other nurses' schedules are fixed as specified in the current trial schedule. (For the first trial schedule, we used one which leaves all the nurses unassigned.) Using this trial schedule throughout, we optimize every nurse's schedule in turn by fixing those of the other nurses. Out of the resulting schedules, every one of which differs from the trial schedule only in assignments for one nurse, we choose the one with the minimal value for the objective function. This becomes the new trial solution for the next iteration, and we repeat this iterative process until a satisfactory and hopefully feasible schedule is obtained. We have implemented this approach and constructed an algorithm for a 2-shift case. As the night shifts present more stringent and tighter constraints, if first finds a schedule to satisfy them, and then seeks a schedule to satisfy the daytime constraints. This approach is particularly effective where there are many constraints.
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Yutaka Sakai, Yutaka Takahashi, Toshiharu Hasegawa
Article type: Article
1998 Volume 41 Issue 4 Pages
589-613
Published: 1998
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We study a discrete-time single server priority queueing model with vacations under random order of service discipline within each class. This model captures the behavior of the head-of-line request queues in large input-buffered ATM switches. The server takes vacations when the queue has been empty for a random number of slots. We presume a message consists of a geometrically distributed number of cells. To represent this aspect, we assume that once a message gets in turn for service, it is served for a constant time which corresponds to one-cell-time and it rejoins the queue after service with a given probability. We derive the joint probability distribution of the queue length and waiting time through probability generating function approach. Mean waiting times are obtained and their numerical results are shown.
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Toshio Hamada
Article type: Article
1998 Volume 41 Issue 4 Pages
614-625
Published: 1998
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When we make document files by a computer or a wordprocessor, we sometimes meet with the accident that all the files having been stored in the floppy disk are lost and cannot be reconstructed. In order to avoid this kind of accident, we sometimes make a backup copy of the floppy disk which is useful when the original floppy disk is broken. We make a stochastic model which is useful to make a decision about whether or not to make a backup disk when there are k files in the floppy disk whose backup copy does not exist, we should make remaining n new files, and the probability that the accident occurs is p. The problem is formulated by dynamic programming and several properties of the optimal strategy are obtained. The case that the true value of p is unknown is also discussed and several properties have been obtained.
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Satoru Fujishige
Article type: Article
1998 Volume 41 Issue 4 Pages
626-628
Published: 1998
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M. Stoer and F. Wagner and independently A. Frank have found a simple proof of the validity of Nagamochi and Ibaraki's min-cut algorithm. This note points out some nice property of the behavior of Nagamochi and Ibaraki's min-cut algorithm, which also gives another simple proof of the validity of their algorithm. The proof relies only on the symmetric submodularity of the cut function. Hence, it also gives another simple proof of the validity of Queyranne's extension of Nagamochi and Ibaraki's algorithm to symmetric submodular function minimization.
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Ryusuke Hohzaki, Koji Iida
Article type: Article
1998 Volume 41 Issue 4 Pages
629-642
Published: 1998
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This paper investigates a search game of a searcher and a target. At the beginning of the search, the target selects his path from some options and the searcher determines the distribution of his available search resources into a search space which consists of discrete cells and discrete time points. The searcher gains a value on detection of the target while he expends the search cost depending on the allocation of the search resource. The payoff of the search is the expected reward which is defined as the expected value minus the expected search cost. The searcher wants to maximize the expected reward and the target wants to minimize it. We formulate the problem as a two-person zero-sum game and reduce it to a concave maximization problem. We propose a computational method to obtain an optimal solution of the game. Our method proceeds in such a way that one-sided problems generated from the original game are repeatedly solved and their solutions converge asymptotically to an optimal solution of the game. By some examples, we examine the effect of parameters included in the problem upon an optimal solution to elucidate some characteristics of the solution and the computational time of the proposed method.
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Article type: Appendix
1998 Volume 41 Issue 4 Pages
643-645
Published: 1998
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Article type: Bibliography
1998 Volume 41 Issue 4 Pages
646-
Published: 1998
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Article type: Appendix
1998 Volume 41 Issue 4 Pages
647-
Published: 1998
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Article type: Index
1998 Volume 41 Issue 4 Pages
648-650
Published: 1998
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Article type: Appendix
1998 Volume 41 Issue 4 Pages
App7-
Published: 1998
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Article type: Cover
1998 Volume 41 Issue 4 Pages
Cover11-
Published: 1998
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Article type: Cover
1998 Volume 41 Issue 4 Pages
Cover12-
Published: 1998
Released on J-STAGE: June 27, 2017
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