The design education for mechanical engineering is of cardinal importance to cultivate young engineers who will presently participate in manufacturing. Recently, most youths can well handle new products, while opportunities to experience how to manufacture them actually are gradually decreasing. Therefore, it is considered that a student's latent ability will be enlightened so effectively through his experience to design and make up the easily understandable teaching material with dynamics or mechanism. This paper proposes that, according to the new teaching materials including the moving objects created by 3-D CAD becoming one of the important enlightenment factors, the machine dynamics will be easy for the students to study, and the design quality will be improved as a result.
The department of mechanical engineering, MIE University has developed a practical learning curriculum, called MIE curriculum, focusing on a lot of practical courses such as seminar courses, experiments, and practical works, and has put it into operation since 2001. Of the 63 courses offered by the department, 31 are practical ones. MIE curriculum can be given the status of the thoroughly enhanced version of that having been presented by the Japan University Accreditation Association (JUAA). It was confirmed that, compared with old curriculum, MIE curriculum is, especially, effective for the middle and lower level of students to improve their academic records.
The school of Information Environment (SIE) in Tokyo Denki University consists of two Departments. The Cooperation Project "Basic Project B" between Industries and SIE had been opened for junior students. The purpose of the "Basic Project B" is to have firsthand experience of Problem-Based Education for the engineering field problems. This subject corresponds to implement an internship as part of the curriculum. The collaborations between students and companies are performed by "Project Management System" which is based on Web system. This program is very effective for Problem-Based Education.
A machine creation laboratory has been performed with creating robots which are called the autonomous robots. This paper describes specific examples of the laboratory which was held by using Lego Mindstorms, and then introduces the outcome of educative effects in engineering education. The purpose of this laboratory is not only the improvement of problem-creation and problem-solving ability but also that of the group activities, the writing reports and the presentations. For example, students experienced that they could create ideas for resolving problems by themselves, discuss the robot mechanism in a group through the laboratory. It can be seen that the use of these robots for engineering education is considerably effective.
The universities and companies which are introducing internship are steadily increasing in number. In this paper, I analyzed the educational significance and future problems of internship focusing on a questionnaire for students participating in internship programs. As a result, it became clear that although these students were generally fairly satisfied, as regards educational significance, internship was somewhat less meaningful when compared to taking a job or developing professional values. The actual training period was of the order of 10 days, however the period should have been rather longer in the engineering faculty, and more practical training was desired. Therefore, it appears that various internships as regards training periods and detail should be considered according to a student's needs and objectives.
This paper presents an effective cross-curricular engineering education model to enhance manufacturing skills. Essential requirements for the successful fulfillment of the model were identified as follows; (1)knowledge/technology and scientific approach to create valuable products, (2)coping well with problems have diverse solutions, (3)constituting concepts on reality, (4)motivating to creating products, and (5)applying and developing relevant theories to the real subjects. Education program deals with creative manufacturing skills for a top from product planning to its evaluation through applying information technologies and management sciences. Finally a creative product planning and its evaluation were exemplified to fulfill remarkable improvement in the education programs.
Although now in a great confusion, our country should endeavor to be a truly first class nation, now that it has achieved the status of a big economic power. A nation of genuine leadership must realize and keep not only economic power but also high moral of its people, the author believes. On the other hand, our nation is poor in natural resources. Higher ability of research and development is, therefore, an indispensable requirement in order for us to realize and keep the status of genuinely first class. The author has tried to achieve minimum cost in R&D in his career as an engineer and a teacher at a middle class private university. This paper reports the author's experience in improving academic ability of students and cultivating cost mind in education process.
The School of Information Environment at Tokyo Denki University launched its programs in April 2001. The core educational features of the School of Information Environment are totally based upon new concepts. It has been pointed out in recent years that the target of students' focus and motivation has decreased at the time of their entrance to the university. To improve such motivation, our students create their own graduation timelines in the School of Information Environment. Some of its primary aspects are abandonment of the traditional academic year system in favor of a semester system, employing the credit system, and introducing the Grade Point Average system, to mention just a few. In this paper, we describe effects of an educational system.