This paper provides an overview of the R&D Supporting Program by KAIARI (Korea Association of Industry, Academy, and Research Institute) for Korean Small and Medium Size Companies through University-Industry Cooperation. The background of establishing the KAIARI 18 years ago is introduced along with the specific programs and more detailed achievements of the R&D supporting programs. The Korean small and medium size companies, which consist of 99.9% among the number of companies in Korea, generally lack of the high level of engineers and the expensive test and measurement equipments. The effective cooperative system developing the R&D products and systems between university and industry becomes the hot issue and an essential element to maximize the international competitiveness in each nation. It is now generally understood as the best way to compensate the weakness of the industry and/or the academy by the strength of the academy or/and the industry. The current R&D supporting programs of KAIARI are (1) Cooperative Research & Development Project, (2) Project of Setting Up New Research Institute of Company, and (3) Project of Utilizing Expensive R&D Equipments at University. The contents and the outputs of those three projects are introduced and the R&D supporting programs of KAIARI have been also evaluated as one of the successful programs among various governmental R&D programs.
Hokkaido University started out in 1876 as Sapporo Agricultural College with foreign professors teaching agriculture and civil engineering to Japanese students in English. Since then HU has expanded to cover various disciplines and changed its medium of instruction to Japanese. In 2000, HU School of Engineering launched a graduate program with English as a medium of instruction. It is a complete reverse from a century ago because this time professors are Japanese while students are mainly international students from overseas. The main objective is to disseminate advanced knowledge Japan has accumulated through international students and at the same time “internationalize” our educational system. The “English Engineering Education program” or e3 started in October 2000 with a limited number of fields. As of 2010 it has expanded to cover all fields offered by the School of Engineering. At present close to 100 graduate students from 27 countries enrolled in the program. 114 courses are offered in English, out of which 47 are regular courses, in other words, attended by both Japanese and e3 students. This paper introduces the e3 program and its practices. Its role on international cooperation in engineering education and on engineering education itself is described.
Electronics and control devices, in which computers are embedded, are collectively referred to as embedded system. More recently, digital consumer electronics, communications equipments and automotive equipments have come to be realized in embedded system. Embedded systems are built with the integration of different technologies such as hardware and software, and have been increasingly large and complex. Therefore, it becomes in current more important to foster the embedded system engineers who can design optimal embedded systems by integration of hardware and software. In this paper, we propose four approaches for embedded system engineering education. The curriculum based on these approaches is proposed and its effectiveness is evaluated.
In Fukui National Technical College, In Situ Type Engineering Design Experiment has been carried out in the “Electromagnetism 2” Education Class. In this experiment, every student prepares all materials except a magnet and a wire by himself and makes up a speaker from scratch. This theme “speaker” was very effective as what teaches a student how theory of magnetism are important in manufacture. In this research, we focused on the change in the consideration of the students before and after experiment. The result of the investigation by the questionnaire technique is analyzed by using the graph with four areas. The change in an affirmative tendency and a negative tendency of the student’ s consideration shows that the experiment is effective.
Previous studies show that Worked-out examples improve more learning effects than simply solving problems in the initial stage of cognitive skill acquisition. However, few studies have shown relationships between experiences of the learner’s studying field and the effects of using worked-out examples. In this study, we examined the effects of the expertise on worked-out examples in learning. Results show that the effect of worked-out example will not appear when learners have experience in their studying field.
The heritage of skills to the youth is becoming still more important with the aging and lack of the advanced experienced technicians. The government started the project that sent the advanced experienced technicians to technical high school to train the talent who is able to do design and manufacturing. However, that training is not effectively advanced, because a lot of students learn in technical high school. This study proposes skill education using the visual. The advanced experienced technicians can efficiently coach all students by using the visual. And, the young technician understood the point by showing a knack of work with the visual. The skill education using the visual was applied to the manual lathe test of national trade skills test. As a result, machining accuracy stabilized and the working hours shortened. The number of students who get a perfect score has increased. Therefore, it found that effective skill tradition can be promoted by the visual education.
A great many companies need technology-talented persons who have challenging will to face frontier or innovative scientific matters. However, today’s graduate-level educational programs do not necessarily respond to the request. From this point of view, we have tried to develop a new educational program for graduate students to nurture their practical and technological intelligence. The program consists of the following three substantial matters ; (1) to edit a textbook written by front-line researchers having been working in the R&D field of industrial chemistry, (2) to have classes with lectures given by the authors of the textbook, and (3) to make short-term classes at some company facilities, where students can discuss various technological matters with young researchers of the company with a close relationship.
In this paper, we implement a new style of manufacturing education on the basis of internships with local businesses as well as by using an interactive skills transfer and skill training system. Our system integrates virtual reality (VR) technology and information communications technology (ICT) which were developed at Saitama University. We have created an interactive technology and skills-sharing network linking the knowledge resources and technical resources of our university with the skill resources of local businesses. Our objective is for our students to learn the skills of the local businesses and their business needs and to be able to effectively acquire knowledge and skills for manufacturing. We report our findings from performing practical training that uses specialized knowledge acquired from lectures combined with VR technology with the objective to provide students with more thorough skills. Our undergraduate curriculum provides practical education that links experiments, practical training, and lectures, in mechanical engineering experiments, mechanical engineering seminars, mechanical engineering practical training, and internships.
It might be safe to say that no usable ready-made measures do exist such that they are applicable to various problems which every teacher encounters in classes day after day. So every teacher is always requested to confront with his/her students frankly and observe them carefully in order to come up with appropriate measures, to inspect their effects, and to improve his/her classes. Thus, we have tried every year especially since 1997 to do cool analysis of various kinds of problems encountered in our classes, to take some appropriate measures for overcoming such problems, and to inspect their results. This paper summarizes a series of such efforts of ours from the viewpoint of “what kind of problems did we pay attention to from day to day”, and of “how did we deal with those problems and how were the results”. We then try to analyze the results of such efforts as to improve our daily educational activities.
Success of software project largely relies on its leader’s management ability and strong leadership. We have started a leader developing program called “Software Project Leader Training Course” since 2005 to make numbers of well trained leader and to minimize the risk of project failure. This report describes the results of the course done from 2005 through 2011, and evaluates them over progresses of students and contributions to their businesses.
Brightness of eyes just after entrance to university fades away as time goes by. However, if they learn “Matrix Thinking Method” which is the method of one’s “Life Management”, they have changed almost out of recognition. An experimental lecture has been done to 100 total students in Yamagata University since 2008. Contents of this lecture could be called an “Educational Infrastructure”. 19 students in 2010 had learned a way to succeed in playing important roles in the global society of 21st century. So, it turns out that their capability has been developed to do an aggressive way of life and a way of study. Accordingly, this technique would be an effective model to solve students’ worries.